
When it Sinks
This game is from ldjam.com, which is currently unavailable.
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When It Sinks is a minimalist, introspective narrative game about experiencing and recovering from a neurological condition that causes cognitive impairment. This is a very personal take on the Depths theme, where depths is seen as where you land when you are in this situation. This game is based on actual experiences I've had in recent years.
Despite the subject, I hope you will appreciate this game authenticity.
The game can be played in French or English, using mouse controls.
Couldn't go as far as I wished for the COMPO entry. Didn't have time to add audio either, but I may continue working on it post-LDJAM to make a more complete experience.
The game was created with two of my open-source projects: Ceramic, an open-source 2d game engine written in Haxe, and Loreline, a narrative scripting language.
Despite the subject, I hope you will appreciate this game authenticity.
How to play
The game can be played in French or English, using mouse controls.
Only a prototype
Couldn't go as far as I wished for the COMPO entry. Didn't have time to add audio either, but I may continue working on it post-LDJAM to make a more complete experience.
Tech used
The game was created with two of my open-source projects: Ceramic, an open-source 2d game engine written in Haxe, and Loreline, a narrative scripting language.