
Wishing Evil
This game is from ldjam.com, which is currently unavailable.
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Be careful ~~what~~ where you wish for something.
In this whack-a-mole-like you toss a coin into this abandoned and suspicious well waking a horde of evil spirits. Shoot them with your gun to banish them and try to save your life.
Kills regen HP. The higher the score, the faster spirits spawn.
Controls:
Aim with the mouse and shoot with L/R mouse button.
-Engine: GDevelop 5
-Graphics: Aseprite
-Music and SFX: Guitar pro 7
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The team decided to try the compo this time. This is my first try doing it all in 48h.
First day I was totally lost and almost gave up but I managed to make something in time. :smile:
I hope you have some fun!
P.S.:
Thanks to the feedback given by many of you, specially @cammin, I was able to sort some of the bugs you guys mentioned: enemies weren't being shrunk back to initial size and spawn point weren't returning to the pool.
Since the fixes I implemented were for things that were breaking the game, I followed a suggestion by @henk and left it as the only version.
I hope this is ok and you actually have more fun with it!
Fixes:
10th Apr, 2025
- Shooting is no longer fully automatic. But ok... You can use Konami code on the menu screen if you still want to cheese the game :P
- Enemies now don't stop spawning in some areas.
- Now there's a half second invulnerability window when the player is hit. The HP bar will flash when this happens.
12th Apr, 2025
- Cursor now properly shows on menu screens.
15th Apr, 2025
- Changed the fullscreen red to a human tolerable subtler red glow around the screen.
- Fixed a minor bug in the difficulty increase which was causing some spirits to stick onto the screen at their maximum size.
In this whack-a-mole-like you toss a coin into this abandoned and suspicious well waking a horde of evil spirits. Shoot them with your gun to banish them and try to save your life.
Kills regen HP. The higher the score, the faster spirits spawn.
Controls:
Aim with the mouse and shoot with L/R mouse button.
-Engine: GDevelop 5
-Graphics: Aseprite
-Music and SFX: Guitar pro 7
------------
The team decided to try the compo this time. This is my first try doing it all in 48h.
First day I was totally lost and almost gave up but I managed to make something in time. :smile:
I hope you have some fun!
P.S.:
Thanks to the feedback given by many of you, specially @cammin, I was able to sort some of the bugs you guys mentioned: enemies weren't being shrunk back to initial size and spawn point weren't returning to the pool.
Since the fixes I implemented were for things that were breaking the game, I followed a suggestion by @henk and left it as the only version.
I hope this is ok and you actually have more fun with it!
Fixes:
10th Apr, 2025
- Shooting is no longer fully automatic. But ok... You can use Konami code on the menu screen if you still want to cheese the game :P
- Enemies now don't stop spawning in some areas.
- Now there's a half second invulnerability window when the player is hit. The HP bar will flash when this happens.
12th Apr, 2025
- Cursor now properly shows on menu screens.
15th Apr, 2025
- Changed the fullscreen red to a human tolerable subtler red glow around the screen.
- Fixed a minor bug in the difficulty increase which was causing some spirits to stick onto the screen at their maximum size.