Wobble Down

by martenj
Overall★★★★★★★★★★3.11
Fun★★★★★★★★★★3.03
Innovation★★★★★★★★★★3.11
Theme★★★★★★★★★★2.44
Graphics★★★★★★★★★★3.00
Humor★★★★★★★★★★2.72
Mood★★★★★★★★★★3.17

Concept - Story


You're a hiker walking or racing down a mountain, and your only goal is to stay upright! In the distance, you can see deep into the valley, where your hometown lies waiting. But you're not the best hiker, and your posture is pretty wobbly so don't fall over!

The character moves automatically—it's up to you to tilt and balance in all directions to avoid falling over. The mountain is snowy, windy, bumpy, and full of tricky terrain that will test your reflexes and control. Can you keep your footing and make it all the way to the cozy town in the valley without falling?

What I wanted… but didn’t quite finish (ah, Game Jam struggles!)


I ended up making the level way too big and had to rush to fill it with some content. I had planned to add more obstacles to challenge your balance, but hopefully, it still gets the idea across!

And I couldn’t really test it. So hey, bugs are free, I guess!

Sometimes the camera is in the ground, ups...

How to Play


- Keep the balance: W/A/S/D
- Run Faster: E
- Run Slower: Q
- Pause: Escape

You can see the hiker’s balance in the corner of the screen, or reflected in the character’s spine posture. The faster you go, the more force is applied to your balance.

Windows Getting Started


Sorry just Windows only this time...
- Download zip from this page
- Unzip the file downloaded
- Start the WobbleDown.exe

Tools


- Unity
- Blender
- Audacity

Comments1

LDJam user 379026
LDJam user 37902611 Apr 2025, 00:16
Pace feels too slow, obstacles could use a dodge/jump over mechanic rather then taking the hit and just quickly re correcting. Dosent feel like I'm balancing but more so playing a game in the left corner of the screen to keep the icon in the center. I'd suggest shifting that into the middle of the screen or project it around the character on screen so that I can actually look elsewhere on the screen.

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