Time to get wormin'! This game was made for the compo, I used Unity as the game engine, Corel Vector for visuals, Garage Band for the music, and Audacity for sounds. Enjoy!
I love the graphics and sounds/music, they really complement each other and the theme well! This feels like a great game to give a child learning addition, would make it much easier and fun to learn. My only recommendation may be to play with the viewport size, maybe a smaller or larger perspective could make for interesting game modes.
Had a lot of fun with this one! It's easy to end up in a tricky situation with no clear way forward, and it felt nice when I did the math and finally found the way. I made it all the way down after a few runs.
Got to the end! With 80 points left. But it did feel close at times, especially since the negative numbers really rise quite a bit while the green one seem to stay low.
It's weird to have "Game over" when I won, though. I mean technically it is true... but it's it something that's said only when you lose? (I'm not an English native speaker, so maybe I'm wrong).
Music is insane! I kept moving my worm to the beat of the music! I think I got insanely lucky with a couple of 20 blocks towards the end. Happy I was able to beat it!
Comments20
The look is polished and the audio very nice!
Is the goal to get the deepest or to reach the most points ?
It's maybe missing an END screen with score / high score.
It's weird to have "Game over" when I won, though. I mean technically it is true... but it's it something that's said only when you lose? (I'm not an English native speaker, so maybe I'm wrong).
Good job on your entry!