Arena of Battleships

Overall★★★★★★★★★★3.72
Fun★★★★★★★★★★3.98
Innovation★★★★★★★★★★3.59
Theme★★★★★★★★★★2.83
Graphics★★★★★★★★★★3.33
Audio★★★★★★★★★★3.37
Humor★★★★★★★★★★2.07
Mood★★★★★★★★★★3.13

Year 3012. The Earth is gradually transforming into an ocean full of waste.


You have one battleship. Build it, send it into the battle and wreck the enemy! Collect the waste from the ocean, transform them into electrical energy and activate + upgrade your shields and weapons. Will you activate your best weapons and destroy the biggest battleship or will you be sunk to the bottom of the ocean? Be ready to transform your weak frigate into the most giant battlecruiser you've ever seen!


Rules are simple: last who stands wins! Use Collectors to collect waste to transform into energy and increase your economy.

There are 4 types of modules:
- Ship Integrity: the main structure of the ship, if they are destroyed, you'll begin to sink.
- Weapon: modules to attack the enemy, like cannons, missiles, heavy artilleries, lasers and big rifles.
- Defensive: modules to protect your ship from the enemy attack, most of them are strong against one type of weapon and weak against others.
- Utility: modules to increase the economy, best to activate and upgrade them first.

15 ships and a giant battlecruiser are waiting to engage you in battles. One of the best strategies is to upgrades your utilities first in order to boost the economy in early-battle. Another one, but not that popular is to initiate the attack as soon as possible.

Also, if you want to experiment different ship design, you can test them via Sandbox mode.

Good luck and see you in the Arena!



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Modules description:

- Cannon (best in early game) > countered by Shields & Armor
- Heavy Artillery (inaccurate, but it does good damage) > countered by Shields
- Mortar (small weapon with an incredible force to shoot almost vertically) > countered by Shields
- Launcher (sends 4 homing missiles with high area-of-effect damage) > countered by Disruptors and Shields
- Rifle (shoot a bullet at critical velocity that penetrates layers of modules) > countered by Armor & stacks of Shields
- Laser (point-directional beam that bypass shields) > countered by Mirrors & Armor
- 2-Artillery (an ultimate weapon that almost obliterate the enemy) > partially countered by Shileds and Armor

- Shield & Grand Shield (almost universal protector, creates an energetic shield when activated that protects the ship from all types of weapons, except laser)
- Armor (module that can be either use as a protector and building blocks, has a unique parameter "Armor" that reduce flat damage from non-laser weapons, they are automatically activated)
- Mirror (fragile module that reflects 99% of laser damage when activated)
- Disruptor (module that has a chance to destroy some missiles in its range when pulsating)

- Collector (module that converts waste into energy, at the beginning of the battle one is activated, every ship must have at least one, otherwise you can't provide energy)
- Tri Collector (same as Collector, occupies 2 slots and generate 3x more than the basic one)
- Mega Collector (same as Collector, occupies 3 slots and generate 5x more than the basic one)

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Help section



In the battle:
- the bottom-left buttons are for time speed (bottom) and camera control (above);
- for camera controls: drag with the mouse on x axis to move, scroll to zoom;
- to interact with the modules: click on them;

In main page:
- difficulty is the hardness of the enemy based on the multiplication of energy production;
- type is the mode of the enemy: Aggressive, Balanced and Defensive;
- in the bottom-left, you have a button that says "Click me!". Are you willing to press it? :slight_smile:
- Sandbox mode allows you to battle against the 2 ships from hangar;

In the hangar:
- you can add/remove compartments (the ship integrity), if it's possible;
- to add a module, click on the ship (you'll see a green rectangle if it can be added). The module must have a flat surface to be placeable;
- to remove a module, click on it;
- in the up-left, you have number 1 and 2: they represent hangars. You can switch your build to another.
- The build sent into the battle field is the hangar #1! If the build you want is in #2, switch the hangars build using the "s" button. Make sure the highlighted number is 1.

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#### Have questions?? Send a message and I'll respond to you!

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Challenge: destroy the final ship in 200% difficulty & balanced mode!


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#### Also:

- Send a feedback and I'll play your game as well! Fair enough! :smile:
- If you want, you can share your build and see if it's strong. Who knows, maybe you can destroy my best battleship I've ever made!

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Changelog:
- issues like: penetration didn't work properly, ship was instantly blown up and cracked bot were fixed.

Comments22

mackain
mackain7 Oct 2025, 20:06
not sure if im doing something wrong but the ships blow up as soon as the round starts?
JonasOlsson7 Oct 2025, 20:43
Nice game! Took me while to understand the mechanics and I was confused by the first game (seems to auto win without doing anything?). I was going to try out a few games but found myself stuck as soon as I got the hang of it and spent all the time allocated playing this single game :D Great job!
Planetary
Planetaryauthor8 Oct 2025, 05:04
@mackain , @jonasolsson thanks for playing. The game was rushed; when the ship doesn't have any weapons left it's automatically destroyed. That was the case for the first level. I'll write a help section here in a few moments.
Stratcat668 Oct 2025, 19:42
That seems to be quite complex. I like the flexibility you have to build the ships. Also there a quite a few levels and I think the style is nice.
Nevertheless I have the feeling that the battle depends quite a bit on luck? Which I am personally not quite a fan off.
Grummelchen8 Oct 2025, 19:45
Nice concept. Could use a tutorial, and the difficulty curve seems a bit weird. I like the depth :)
Planetary
Planetaryauthor8 Oct 2025, 19:57
@stratcat66 , first of all, thanks for playing!

About the luck: there are some modules that depends on luck, especially for weapons. Not because I can't calculate the trajectory of a projectile, but because it adds a bit of randomness (at least I like this kind of games that strategy blends with a little bit of luck). And the enemy have some randomness, but it's more advanced than a simple luck. But it's totally understandable that you don't like the luck.

And the levels were made in 30 minutes, so I could add more than that! :rofl:
Planetary
Planetaryauthor8 Oct 2025, 20:02
@grummelchen , thank you for playing, I appreciate that! :smile:

Can you describe the "difficulty curve"? The enemy is harder in mid-levels and easier in the final levels?

And the tutorial was planned, but I realized that I have 1 hour left and the levels weren't created yet! :laughing:
LDJam user 395647
LDJam user 3956478 Oct 2025, 20:10
Really fun game, I was also a bit confused on what to do at first, as I thought I'd get to build my ship after I press play, but other that that it was really fun. Since it's quite addicting as is, I think if it was a bit more polished I'd play hours and hours figuring out the strategy!
Martynas Dargis8 Oct 2025, 20:19
This is awesome, impressive that you pulled it off in 72 hours! Would be nice to have some tooltips in the hangar screen explaining what each part does. Also maybe it's just me, but I feel like this game would work even better if it was turn-based - you could even have different actions, like shoot mortar/etc - would bring in a whole new dimension of strategy.
robin_schmitz
robin_schmitz9 Oct 2025, 21:02
Very cool entry, never thought that I'd like blowing up other ships but as it turns out, it's fantastic :D.
Very cool aesthetics as well, sounds fit really nicely and the content you managed to create in the short time frame of a jam is astonishing. Very well done! :)
pepnou10 Oct 2025, 10:33
Great game, i really enjoyed playing it and blowing up other ships.
The building system is intuitive. SFX are nice. I'd say it lack a bit of in-game help such a tooltip to explain the parts or what the different stat icons are.
Other that, great job for being able to implement all of the game content in 3 days :thumbsup:
Sibi
Sibi11 Oct 2025, 21:04
Really like building my own ship and upgrading things in the heat of battle! It would be great to more easily see my opponents ship. Zooming out and panning over is a bit tedious and I want to see the impact of my weapons.
csuth1711 Oct 2025, 21:13
Fantastic game, it would be nice to see some stats or tooltips in the hanger. I had a ton of fun playing it
TungGD
TungGD12 Oct 2025, 04:56
As an auto-battler lover, this is a great game. It is pretty satisfying to build a strong ship and completely overwhelm the enemy.
WilloXs
WilloXs12 Oct 2025, 15:00
That was a really fun game. Though i didn't really change my ship after level 8 or so because the strategy became unbeatable. I first maximize collection rate with six collectors behind a wall of armor, then spam as much missiles as possible. That did overwhelm each enemy ship because they go for shields quite early and don't attack for some time.

I the game idea is great. I have no idea how well the weapon systems are balanced but it felt pretty good. I just exploited the ai a bit. It might be fun vs other human players. It wouldn't even have to be real time. I follow a game on itch called fool king, which uses a really clever system for a sort of "faux-multiplayer" that could work great for your game. You progress battle for battle and fight the loadouts of other players at this point. I can see this work great with the battleship theme. And a big plus would be that you could watch the whole battle play out without stress in clicking upgrades all the time.
MAR Zockmeister12 Oct 2025, 16:57
The setting directly caught me and I had quite some fun with the game. The graphics had some bridge builder vibes :smirk: I think the GUI should be improved, especially during combat, the upgrade menu often was over the enemy and I had to scroll. It is always quite tricky to select the cannons when zoomed out. Tooltips in the hangar would be also nice. However, the music is nice and I love the destruction animations etc. Overall, I might play some more round when I have time (lost in level 4 first time). I think this can be a good basis for a larger game. :smiley:
BlackCat508
BlackCat50812 Oct 2025, 19:59
nice idea! I like the simple color designs of the ships, pretty satisfying!
epb900013 Oct 2025, 04:24
Is 150% and aggressive ok for the final ship challenge?

Recording of me playing very poorly included.


As far as feedback, this has been my favorite game of the jam so far, though tool tips explaining (or at least naming) the modules in the hangar would have been wonderful.

[Edit: was also able to clear 200% difficulty, but 250% eluded me.]
Tomssuli
Tomssuli15 Oct 2025, 21:45
Wow, this is like full blown rts/tower defence with build orders and difficult tactics. Very nice!

I liked the graphics and the lots of different modules. Music was ok if a bit repetitive. I spent more time with this than I should have. Died every time to the first missile boat, once almost tiegame as both were sinking. The difficulty ramps up pretty quickly for how many levels there actually are, that could maybe be less steep.

Great intense mood too. This is the kind of game I come to gamejams for 😎
YibiRabbit007
YibiRabbit00716 Oct 2025, 13:36
Super combat game! I love the way you prepare in advance and then upgrade, but I clearly missed one thing: the difficulty on the main screen is set to maximum by default (the enemy's defense is very high by the third level, and at the same time I wasn't well prepared to deal with it—I almost went down with it), great job!
Praccen
Praccen17 Oct 2025, 14:28
This is too addicting. Amazing work!

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