Arena of Battleships
Year 3012. The Earth is gradually transforming into an ocean full of waste.
You have one battleship. Build it, send it into the battle and wreck the enemy! Collect the waste from the ocean, transform them into electrical energy and activate + upgrade your shields and weapons. Will you activate your best weapons and destroy the biggest battleship or will you be sunk to the bottom of the ocean? Be ready to transform your weak frigate into the most giant battlecruiser you've ever seen!
Rules are simple: last who stands wins! Use Collectors to collect waste to transform into energy and increase your economy.
There are 4 types of modules:
- Ship Integrity: the main structure of the ship, if they are destroyed, you'll begin to sink.
- Weapon: modules to attack the enemy, like cannons, missiles, heavy artilleries, lasers and big rifles.
- Defensive: modules to protect your ship from the enemy attack, most of them are strong against one type of weapon and weak against others.
- Utility: modules to increase the economy, best to activate and upgrade them first.
15 ships and a giant battlecruiser are waiting to engage you in battles. One of the best strategies is to upgrades your utilities first in order to boost the economy in early-battle. Another one, but not that popular is to initiate the attack as soon as possible.
Also, if you want to experiment different ship design, you can test them via Sandbox mode.
Good luck and see you in the Arena!
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Modules description:
- Cannon (best in early game) > countered by Shields & Armor- Heavy Artillery (inaccurate, but it does good damage) > countered by Shields
- Mortar (small weapon with an incredible force to shoot almost vertically) > countered by Shields
- Launcher (sends 4 homing missiles with high area-of-effect damage) > countered by Disruptors and Shields
- Rifle (shoot a bullet at critical velocity that penetrates layers of modules) > countered by Armor & stacks of Shields
- Laser (point-directional beam that bypass shields) > countered by Mirrors & Armor
- 2-Artillery (an ultimate weapon that almost obliterate the enemy) > partially countered by Shileds and Armor
- Shield & Grand Shield (almost universal protector, creates an energetic shield when activated that protects the ship from all types of weapons, except laser)
- Armor (module that can be either use as a protector and building blocks, has a unique parameter "Armor" that reduce flat damage from non-laser weapons, they are automatically activated)
- Mirror (fragile module that reflects 99% of laser damage when activated)
- Disruptor (module that has a chance to destroy some missiles in its range when pulsating)
- Collector (module that converts waste into energy, at the beginning of the battle one is activated, every ship must have at least one, otherwise you can't provide energy)
- Tri Collector (same as Collector, occupies 2 slots and generate 3x more than the basic one)
- Mega Collector (same as Collector, occupies 3 slots and generate 5x more than the basic one)
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Help section
In the battle:
- the bottom-left buttons are for time speed (bottom) and camera control (above);
- for camera controls: drag with the mouse on x axis to move, scroll to zoom;
- to interact with the modules: click on them;
In main page:
- difficulty is the hardness of the enemy based on the multiplication of energy production;
- type is the mode of the enemy: Aggressive, Balanced and Defensive;
- in the bottom-left, you have a button that says "Click me!". Are you willing to press it? :slight_smile:
- Sandbox mode allows you to battle against the 2 ships from hangar;
In the hangar:
- you can add/remove compartments (the ship integrity), if it's possible;
- to add a module, click on the ship (you'll see a green rectangle if it can be added). The module must have a flat surface to be placeable;
- to remove a module, click on it;
- in the up-left, you have number 1 and 2: they represent hangars. You can switch your build to another.
- The build sent into the battle field is the hangar #1! If the build you want is in #2, switch the hangars build using the "s" button. Make sure the highlighted number is 1.
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#### Have questions?? Send a message and I'll respond to you!
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Challenge: destroy the final ship in 200% difficulty & balanced mode!
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#### Also:
- Send a feedback and I'll play your game as well! Fair enough! :smile:
- If you want, you can share your build and see if it's strong. Who knows, maybe you can destroy my best battleship I've ever made!
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Changelog:
- issues like: penetration didn't work properly, ship was instantly blown up and cracked bot were fixed.



Comments22
Nevertheless I have the feeling that the battle depends quite a bit on luck? Which I am personally not quite a fan off.
About the luck: there are some modules that depends on luck, especially for weapons. Not because I can't calculate the trajectory of a projectile, but because it adds a bit of randomness (at least I like this kind of games that strategy blends with a little bit of luck). And the enemy have some randomness, but it's more advanced than a simple luck. But it's totally understandable that you don't like the luck.
And the levels were made in 30 minutes, so I could add more than that! :rofl:
Can you describe the "difficulty curve"? The enemy is harder in mid-levels and easier in the final levels?
And the tutorial was planned, but I realized that I have 1 hour left and the levels weren't created yet! :laughing:
Very cool aesthetics as well, sounds fit really nicely and the content you managed to create in the short time frame of a jam is astonishing. Very well done! :)
The building system is intuitive. SFX are nice. I'd say it lack a bit of in-game help such a tooltip to explain the parts or what the different stat icons are.
Other that, great job for being able to implement all of the game content in 3 days :thumbsup:
I the game idea is great. I have no idea how well the weapon systems are balanced but it felt pretty good. I just exploited the ai a bit. It might be fun vs other human players. It wouldn't even have to be real time. I follow a game on itch called fool king, which uses a really clever system for a sort of "faux-multiplayer" that could work great for your game. You progress battle for battle and fight the loadouts of other players at this point. I can see this work great with the battleship theme. And a big plus would be that you could watch the whole battle play out without stress in clicking upgrades all the time.
Recording of me playing very poorly included.
As far as feedback, this has been my favorite game of the jam so far, though tool tips explaining (or at least naming) the modules in the hangar would have been wonderful.
[Edit: was also able to clear 200% difficulty, but 250% eluded me.]
I liked the graphics and the lots of different modules. Music was ok if a bit repetitive. I spent more time with this than I should have. Died every time to the first missile boat, once almost tiegame as both were sinking. The difficulty ramps up pretty quickly for how many levels there actually are, that could maybe be less steep.
Great intense mood too. This is the kind of game I come to gamejams for 😎