Ludum Dare #58extra
AstroHaul

The `NEPHTHYS DELIVERY GUILD` has sent you on a critical mission to collect the `LOST CARGO` from the asteroid belt before the `SCAVENGERS` can get to them.
You are free to use resources you find to `UPGRADE YOUR SHIP`. Mission extraction in `30 MINUTES`
`GOOD LUCK, CAPTAIN!`
Music credits: Karl Casey @ White Bat Audio
1.01 Changelog
- Overhauled balance for enemies, weapons and powerups
- Player now starts with either a Cannon or Shockwave module
- Added dedicated upgrades for Shockwave
- Improved visual clarity for Modules and enemies
- Players can hold SHIFT to manually aim cannons
- Added new powerups and breakables
- Visual improvements for health and shield display
- Various bug fixes with projectiles and enemies
- Improved UI keyboard navigation (e.g 1-3 to pick upgrades)
1.02 Changelog
- Mouse cursor is replaced by a steering indicator when playing
- Enemies and asteroids have a small chance to drop additional resources
- Balancing
The `NEPHTHYS DELIVERY GUILD` has sent you on a critical mission to collect the `LOST CARGO` from the asteroid belt before the `SCAVENGERS` can get to them.
You are free to use resources you find to `UPGRADE YOUR SHIP`. Mission extraction in `30 MINUTES`
`GOOD LUCK, CAPTAIN!`
Music credits: Karl Casey @ White Bat Audio
1.01 Changelog
- Overhauled balance for enemies, weapons and powerups
- Player now starts with either a Cannon or Shockwave module
- Added dedicated upgrades for Shockwave
- Improved visual clarity for Modules and enemies
- Players can hold SHIFT to manually aim cannons
- Added new powerups and breakables
- Visual improvements for health and shield display
- Various bug fixes with projectiles and enemies
- Improved UI keyboard navigation (e.g 1-3 to pick upgrades)
1.02 Changelog
- Mouse cursor is replaced by a steering indicator when playing
- Enemies and asteroids have a small chance to drop additional resources
- Balancing



Comments23
I did find it a bit hard to focus on a specific build, if you could find a way to give the player a little bit of influence over what upgrades options they get, I think that'd be a nice addition.
You did really well on the game overall, love getting to see what people manage with the extra format.
An excellent experience. I was very much immersed in this while playing, and while early on I thought it might go on forever, it started getting harder without any noticeable cut-off point. Well done!
(also a relatively low Smart balance. While some LD games get played a lot because they're good and get word of mouth promotion going, usually it's a fairly simple trade, play games and get your game played :) )