Bubble&Lasso
The inspiration behind our game traces back to a classic handheld toy from our childhood. At first glance, it resembled popular gaming consoles like the Game Boy or PS Vita—but with one notable exception: it contained no electronics. Instead, it operated on a simple physical mechanism, using water and floating plastic rings to create engaging gameplay.
The objective was straightforward yet captivating: by pressing the buttons on the device, players altered the internal pressure to generate water currents, guiding the rings onto small pegs. Successfully landing all the rings meant victory—a victory celebrated not by digital fanfare, but by genuine, shared excitement. Much like the spirit of this game jam, the real reward lies in the joy of the moment—and we believe that’s what truly matters.
Of course, some of us occasionally took… creative liberties—giving the device a strategic shake to nudge the rings into place. While not always successful, it was always entertaining. And because that memory brought so much laughter, we’ve thoughtfully incorporated this playful “assist” into our game as well.
For a detailed look at the controls and mechanics, we invite you to check out the visual guide crafted by our incredibly talented artists. We’d also like to give a special shout-out to them—working alongside such a creative team has been one of the highlights of this jam.
Above all, we sincerely hope you enjoy playing our game. If it reminds you of your own childhood, we’d be delighted to share that smile of nostalgia with you. Thank you for your interest, thanks to the organizers, and here’s to a memorable game jam—we appreciate your support!
LOG:25/10/7 05:06 V1.1.0: Great news, everyone! We've successfully implemented all the shader effects, giving the game a massive visual boost. The gameplay has also been thoroughly polished—it's now smoother and more enjoyable than ever. Come and give it a try!
Oct. 7th 2025 10:46am World Time: Bad news everyone! We spotted an embedding unavailiablity in LD uploaded package. Since we missed the window of LD upload period, we decided not to reupload a functional package to fix this after deadline. Please head to itch.io to enjoy our demo, we didn't update there after deadline. Our apology.
The objective was straightforward yet captivating: by pressing the buttons on the device, players altered the internal pressure to generate water currents, guiding the rings onto small pegs. Successfully landing all the rings meant victory—a victory celebrated not by digital fanfare, but by genuine, shared excitement. Much like the spirit of this game jam, the real reward lies in the joy of the moment—and we believe that’s what truly matters.
Of course, some of us occasionally took… creative liberties—giving the device a strategic shake to nudge the rings into place. While not always successful, it was always entertaining. And because that memory brought so much laughter, we’ve thoughtfully incorporated this playful “assist” into our game as well.
For a detailed look at the controls and mechanics, we invite you to check out the visual guide crafted by our incredibly talented artists. We’d also like to give a special shout-out to them—working alongside such a creative team has been one of the highlights of this jam.
Above all, we sincerely hope you enjoy playing our game. If it reminds you of your own childhood, we’d be delighted to share that smile of nostalgia with you. Thank you for your interest, thanks to the organizers, and here’s to a memorable game jam—we appreciate your support!
LOG:25/10/7 05:06 V1.1.0: Great news, everyone! We've successfully implemented all the shader effects, giving the game a massive visual boost. The gameplay has also been thoroughly polished—it's now smoother and more enjoyable than ever. Come and give it a try!
Oct. 7th 2025 10:46am World Time: Bad news everyone! We spotted an embedding unavailiablity in LD uploaded package. Since we missed the window of LD upload period, we decided not to reupload a functional package to fix this after deadline. Please head to itch.io to enjoy our demo, we didn't update there after deadline. Our apology.
Comments31
Great execution on it! The mouse controls feel a little wonky, but that's my only gripe with it. The art is inspired- did y'all play Humongous Entertainment games growing up? Cause it 100% has Spy Fox and Pajama Sam vibes.
I did run into a few physics-quirks that got in the way of the experience while playing - The way that the rings would settle into place felt strangely floaty, even taking the fact that the game was underwater into consideration. I'm not sure if it was the low gravity or the friction of the rings against one another, but the rings would often get stuck against one another in unintuitive ways, and tilting the machine to try and free them didn't seem to have any effect to free them
I also had a lot of trouble getting the tilt controls to behave how I would expect - Moving my mouse a tiny bit would send the machine rocketing in one direction or the other, and I didn't seem to have any way to get to any in-between angles. I would have thought that clicking and dragging would have tilted the machine with a 1:1 ratio to my mouse movement, and because that didn't happen, it felt somewhat unintuitive. Playing around with it more, it seems like *something* happens as you rotate which changes how your mouse movements impact rotation, so making the same move up and back down doesn't leave you in the same position as you had started, which gets very confusing.
Overall though, this was a *very* good game! All of my feedback comes down to nitpicks that can be smoothed over. This was extremely well polished, the graphics and audio were great, and the concept was great. Well done! :)