
Call Hector, Organ Collector
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Short arcade game with higher difficulties for you to master and eerie atmosphere for you to ponder.
- A/D + mouse
- soundtrack and VA made from scratch
- sfx made with samples from royalty free stock
- vfx/fixed splatter visual cues behaving incorrectly in the web browser build, misleading the player
We went overboard with the team size this time. The core of the team was big enough, and we had an amazing support crew with us too. We prepared very well, gathered up in one flat for the whole jam, almost all of us took the day off from work on Monday :sweat_smile:. It was the first time jamming, and first gamedev experience for all but two, three of us.
We almost overshoot the scope, the last build went online not even ten minutes till deadline, and the last hours were insane. However, we knew we could do it, and it just so happened that we didn't have time to question it, so we delivered. But we needed some additional help. A few sprites here and there were offloaded to some of our friends that we took by surprise at Sunday and Monday, and they truly saved us.
We all learned a lot in this few days. It was sooo challenging to work in a team this big. We're crazy proud of ourselves and each other, of what we did this amazing - hectic - weekend, even though we had to left some things unpolished. We're looking forward to the next jam, but for now, a few months of well earned rest.
Join him in his hectic trolley problem!
Short arcade game with higher difficulties for you to master and eerie atmosphere for you to ponder.
| who? | what? |
|---|---|
| Adaś | main art |
| adasium | programming/vfx/additional art/brainstorm/Hector VA |
| Emilia | brainstorm/cheerleading |
| Leo | additional art |
| Lotka :dog: | cheerleading |
| Marszal | additional playtesting |
| mertanian | programming/vfx/brainstorm |
| TheLastSlowpoke | programming/vfx/brainstorm/PM <3 |
| tyminix | music/sfx/vfx/brainstorm |
| Wallted | programming/vfx/brainstorm |
| Zuzuua | additional art/brainstorm/cheerleading/GoW playthrough Ω |
Controls
- A/D + mouse
Audio
- soundtrack and VA made from scratch
- sfx made with samples from royalty free stock
Bug fixes
- vfx/fixed splatter visual cues behaving incorrectly in the web browser build, misleading the player
func dev_thoughts(TheLastSlowpoke, Wallted):
We went overboard with the team size this time. The core of the team was big enough, and we had an amazing support crew with us too. We prepared very well, gathered up in one flat for the whole jam, almost all of us took the day off from work on Monday :sweat_smile:. It was the first time jamming, and first gamedev experience for all but two, three of us.
We almost overshoot the scope, the last build went online not even ten minutes till deadline, and the last hours were insane. However, we knew we could do it, and it just so happened that we didn't have time to question it, so we delivered. But we needed some additional help. A few sprites here and there were offloaded to some of our friends that we took by surprise at Sunday and Monday, and they truly saved us.
We all learned a lot in this few days. It was sooo challenging to work in a team this big. We're crazy proud of ourselves and each other, of what we did this amazing - hectic - weekend, even though we had to left some things unpolished. We're looking forward to the next jam, but for now, a few months of well earned rest.