Cute graphics, good animations, solid core game loop for a clicker. It would be cool if the swords had "elements" or other things that made it so you would select one for reasons other than it just being the strongest sword.
I played until I got 2 obsidian swords and battled a 1000 HP enemy.
After death, you don't actually have to press the Restart button to keep playing! Your ghost self fights for you, presumably.
I wish there was more challenge or final boss fight. The chest enemy trap was funny! I think some simple sound effects would be a low-hanging fruit to make the game more engaging. Even some simple BFXR beeps.
Really cute game, I understand its a clicker but I was still missing some complexity or at least some different sprites for the weapons. Also maybe if the player doesn't get a full heal after every enemy it would be more challanging as now it was rather easy as I just spammed my tap-pad. It would also benefit from some sfx or music but nonetheless nice entry.
Cute game,I love this art.The art style is very beautiful, but the levels feel a bit monotonous. I look forward to them being more diverse. I really like this cute style!!
Very cute graphics and a fun game overall ! I've played longer than I realized and it was a good moment !
I just think it would be better to not have to click on each sword to collect them to go on the next level. Also when you die, you can still attack and kill the the enemy (when you restart after that, your character is not here anymore and you can't play.
But even with this two thing the game was fun ! I genuinely want more sword and enemy to see and have even more fun.
Cute little game. I like the different enemies. I had actually assembled quite an impressive sword collection (or at least I thought so) — but then the boss cat came... :sweat_smile:
It's a bit of a pain in the ass to play, but it's a fun game. Digging is very relaxing, and collecting various swords and fighting different enemies is also a fun theme. The cats are so cute!
Nice graphics, I going all in with a clicker! Nice enemies, also liked the detail of each weapon to have some dagame when finding a similar one. Nice job!
Alright, I was drawn in by your promotional post; it was really interesting, classic JoJo-style battles.
The gameplay is very simple: use the mouse, then just click, keep clicking. What's a bit strange is that each enemy's drops are completely random. Clearly, I defeated an opponent with 3000 health, but I still got a copper sword (nothing else besides the sword). The whole game seems to be set in endless mode, and each time the enemy's health doubles—that’s all there is.
Some suggestions:
- Give the player the same hit animations; you have already done this for the enemies. Doing the same for the main character can better show that you are in combat.
- Open the display of the box to make the scene slightly richer, moving away from a simple falling animation.
- Maybe have a few more attack detection buttons? For example, typing could trigger an attack, or the mouse wheel could attack? That would make the left mouse button easier to use. This point like @mr-mesmer show img.
Anyway, thank you for bringing this cute cat! I’m also giving you one in return.
Love the style, reminded me of some old Youtube Videos I watched back in the days :) Would be cool, if you have to switch swords, because they each would have different effectiveness against the several enemies.
Solid idea, I think if each chest gave you three options (a random sword and two random upgrades for example) that allows you to modify the gameplay in some way I think this could evolve into something super fun and engaging. Could be something to consider as a post-jam development goal
I’m not lucky enough and too bad at jitter clicking, so I didn’t manage to finish the game; but I did enjoy playing it. It’s really satisfying and easy to play, which is a super good point. I would have enjoyed it even more with some audio feedback and music. I’d love to see an Obsidian Sword in Minecraft; hopefully, the late-game Obsidian Sword becomes even more powerful or add the possibility to echent by destroying other sword. I think this could be a great hyper-casual mobile clicker game. Overall, great submission!
Nice game, the clicking is kind of addicting. I do wish, for the sake of the mouse and enter, that there would be some auto-clicking as well. Others upgrades could be cool as well.
Comments26
After death, you don't actually have to press the Restart button to keep playing! Your ghost self fights for you, presumably.
I wish there was more challenge or final boss fight. The chest enemy trap was funny! I think some simple sound effects would be a low-hanging fruit to make the game more engaging. Even some simple BFXR beeps.
I just think it would be better to not have to click on each sword to collect them to go on the next level. Also when you die, you can still attack and kill the the enemy (when you restart after that, your character is not here anymore and you can't play.
But even with this two thing the game was fun ! I genuinely want more sword and enemy to see and have even more fun.
The gameplay is very simple: use the mouse, then just click, keep clicking. What's a bit strange is that each enemy's drops are completely random. Clearly, I defeated an opponent with 3000 health, but I still got a copper sword (nothing else besides the sword). The whole game seems to be set in endless mode, and each time the enemy's health doubles—that’s all there is.
Some suggestions:
- Give the player the same hit animations; you have already done this for the enemies. Doing the same for the main character can better show that you are in combat.
- Open the display of the box to make the scene slightly richer, moving away from a simple falling animation.
- Maybe have a few more attack detection buttons? For example, typing could trigger an attack, or the mouse wheel could attack? That would make the left mouse button easier to use. This point like @mr-mesmer show img.
Anyway, thank you for bringing this cute cat! I’m also giving you one in return.
Solid idea, I think if each chest gave you three options (a random sword and two random upgrades for example) that allows you to modify the gameplay in some way I think this could evolve into something super fun and engaging. Could be something to consider as a post-jam development goal
I thought I was invincible but then another opponent killed me.
In the end some chest defeated me. Good game ^_^
Well done.