If you are confused about the game,please make sure you play the tutorial first.
All the colors in this world have vanished. As a holy slime, use yourself to bring color back to the world. This game has a relatively long playthrough.
I love the concept of collecting colors to discover the map <3.
But I didn't understand my objective? Find our white companions? Kill the king? Was it to discover the map and find the colors? It was interesting and fun, but a little frustrating because I kept falling, always taking the same path... Maybe it's also because the map is very large? I loved the save points, which saved me from having to retrace my steps.
It's a shame that the game text wasn't in English, but the tutorial was, which explained the gameplay <3.
I was able to play until the end, and that's what matters most. There were no bugs and it was an enjoyable experience,I loved the game mechanics.
1. The entire map is composed of plots and background. 2. Both plots and background have their own colors, but they are both black before being lit up. 3. When the protagonist's color matches that of a plot or the background, the corresponding plot or background can be lit up. 4. Before the map is lit up, the plots still exist; they are just black (so when both the background and plots are black, you might feel that the slime is floating). 5. A map may have various types of plots, and the plots and background in the same map may be of different colors.
Very cute! Loved the mechanics. Only wish the game was a little smaller, easier. I got to find 'red', but messed up my spawn location, lost red, then knew I'd have to climb back. Very fun 'discovering the world' as you went, and the color felt great. Good work!
@alva-peng ,我已经收到很多人评价诸如等待后续,期待他更完整的样子。的评论。这不就只是一个游戏比赛的作品吗?我觉得已经做完整了。是觉得有什么希望玩但没玩到的地方吗?可以讲讲。 @alva-peng, I’ve received many comments like 'waiting for the follow-up' or 'looking forward to a more complete version.' Isn’t this just a game competition project? I think it’s already complete. Is there some part that people wish to play but haven’t experienced yet? Could you say somrthing about it?
@leykal Thank you for your interest! We're thrilled that someone has progressed so far in the game!Sorry for the lack of clear guidance regarding the final objective. Actually, the endpoint is a small room, and its location is indicated by a clue next to the throne in the White Castle.
I want to make a solemn statement to all players and reviewers. If there is anything wrong with this game, feel free to bring it up; do not worry about being polite or flattering us unnecessarily, which would waste your opportunity to provide feedback. We accept all comments, including insults.
At first, the game launched with a blue screen, and I thought it was a bug. But then I disabled the setting, and it worked! So, the movement mechanics are very well done. The platformer is really enjoyable to play. The color mixing is a cool idea for my mean. I'd also like to point out the tutorial, audio and final cutscene. It looks really interesting. Thank you for game and good luck!
@rol 就是鼓励玩家多尝试,多开图。不知道跳下去是什么也很有惊喜感。还有目的就是为了让玩家通过开图,让难度一次一次降低。在最后豁然开朗。其实掉落的挫败感也是最后结算动画的泪点,回想起一路艰辛。 It’s meant to encourage players to try more and explore more maps. Not knowing what’s below adds an element of surprise. Another purpose is to let players gradually reduce the difficulty by exploring the maps, eventually leading to a moment of clarity at the end. In fact, the frustration from drops also becomes a tear-jerking moment during the final summary animation, reminding players of the hardships they've been through.
Cool game! Painting the world is very enjoyable and platforming feels good! I got to the point where I became white and can color the entire map. I guess it's the ending, but maybe there are some secrets left somewhere.
I think you've done a good job teaching the game mechanics. They are quite novel, but I didn't have trouble understanding what to do.
To be honest, I'm not really sold on the idea of a platformer where I don't see where I'm going. But I really liked the process of painting the world with different colors. Maybe, it's worth considering showing obstacles with black and empty space with dark gray even before you pass through the place coloring it into different colors? Just an idea. That would require redesigning some of the puzzles though...
Another idea is instead of allowing the player to hold 2 colors, allow them to choose any unlocked color at any time. Sure, carrying that red from the very top to the caves felt satisfying, but saving at a wrong checkpoint or accidentally replacing red with a different color = lots of backtracking, and while you backtrack, you feel very dumb (definitely didn't happen to me lol 😂)
Now, I know that both of my ideas actually ruin some of the puzzles and make the game less smart, but I think right now there is a dissonance between cozy painting the world into different colors on one side and hardcore falling through the void back to the start on the other.
Still, I liked the game very much, just sharing my thoughts!
I love this game! The player is blind here, however I think the introduction and levels are carefully designed for the game experience. Moreover, the game is soooo complete! I feel very good playing it.
The concept is amazing! I feel like I'm missing out on the good bit of game/story because the texts in the game itself weren't in English. But even without it, I enjoyed opening new pieces of the map. Not seeing where you're jumping is scary at first, but then I learned that there aren't that many dangers and there are checkpoint, so jumping into the void became really fun. The graphics is very cute as well. This can be easily extended into a really interesting platformer.
A very unique idea for a game. I also wish there was an english version, because I felt like I was missing something important by not reading the words. It was a little confusing at first on where to go too. Neat idea!
@nomelu ,We will make English Version if time permitteed. However, I wanted to say that the word doesn't contain story or something important. We don't have tutorial in the first version ,so we use a lot of word to teach you how to play this game. The word is just the role like a tutorial in the first. Then we made a tutorial in the 3rd version and didn't delete them.
Very cool and complex! Wish there was a little more guidance on where to go, like an objective, or and openable map. I love the idea of the player being in the dark, but the map could have nuances of gray to show where the platforms are i think? It would make it a little but less frustrating. If not the vibe as really cool and the idea has so much potential!
It's a good game. Personally, I think that for the parts that can be eliminated, some color distinction or clues could be added. This way, players can more directly understand where they can go.
?
11 Oct 2025, 20:27
不错的游戏,我个人认为,那些能消除的部分可以做一些色彩区分或者加一些线索,这样玩家能够更直白的明白哪里可以去。 It's a good game. Personally, I think that for the parts that can be eliminated, some color distinction or clues could be added. This way, players can more directly understand where they can go.
Really really cool idea. I love how this plays with the usual Metroidvania mechanic of forcing you to unlock tools to explore new areas. Whereas it often feels frustrating to come across a gate that you know you can't enter until later, here it's possible to attempt to navigate before you unlock the color. Do you have any plans to make this into a full game? I can imagine tiles having properties beyond color, and different colors unlocking different combat/movement options.
Game concept is fine music is amazing, but sound of jumping is bad, i like the game, but i couldnt figure out what to do next after getting the red color, what should i do with the White zone guard.
i was drawn to the very cute main character! :) some parts were challenging, and a walkthrough video really helped a couple of times. still, the concept is great, it's a very inspiring platformer. also it was really helpful to have en translation.
@vasea123 if you don’t know what to do after getting red.You can see video in this blog to see all the process of this game. Hoping you will have a better game experience after seeing the video.
The platforming experience feels great. The player movement and level design are both superb. The respawn points are also a great touch to keep the player from accidentally getting themselves stuck in a dark void. I was confused when I didn't see any blue tiles in the sky area though.
Comments43
But I didn't understand my objective? Find our white companions? Kill the king? Was it to discover the map and find the colors? It was interesting and fun, but a little frustrating because I kept falling, always taking the same path... Maybe it's also because the map is very large? I loved the save points, which saved me from having to retrace my steps.
It's a shame that the game text wasn't in English, but the tutorial was, which explained the gameplay <3.
I was able to play until the end, and that's what matters most. There were no bugs and it was an enjoyable experience,I loved the game mechanics.
2. Both plots and background have their own colors, but they are both black before being lit up.
3. When the protagonist's color matches that of a plot or the background, the corresponding plot or background can be lit up.
4. Before the map is lit up, the plots still exist; they are just black (so when both the background and plots are black, you might feel that the slime is floating).
5. A map may have various types of plots, and the plots and background in the same map may be of different colors.
1、整个地图由地块和背景组成
2、地块和背景都有其各自的颜色,但是在被点亮前都是黑色的
3、当主角的颜色和地块或者背景的颜色相同时,就可以点亮相应的地块或者背景
4、在地图被点亮前,地块仍然存在,只不过是黑色(所以当背景和地块同为黑色时,你会觉得史莱姆是悬浮的)
5、一个地图可能有多种地块,同一个地图中的地块和背景可能是不同颜色
Very fun 'discovering the world' as you went, and the color felt great. Good work!
@alva-peng, I’ve received many comments like 'waiting for the follow-up' or 'looking forward to a more complete version.' Isn’t this just a game competition project? I think it’s already complete. Is there some part that people wish to play but haven’t experienced yet? Could you say somrthing about it?
So, the movement mechanics are very well done. The platformer is really enjoyable to play. The color mixing is a cool idea for my mean. I'd also like to point out the tutorial, audio and final cutscene. It looks really interesting. Thank you for game and good luck!
It’s meant to encourage players to try more and explore more maps. Not knowing what’s below adds an element of surprise. Another purpose is to let players gradually reduce the difficulty by exploring the maps, eventually leading to a moment of clarity at the end. In fact, the frustration from drops also becomes a tear-jerking moment during the final summary animation, reminding players of the hardships they've been through.
I think you've done a good job teaching the game mechanics. They are quite novel, but I didn't have trouble understanding what to do.
To be honest, I'm not really sold on the idea of a platformer where I don't see where I'm going. But I really liked the process of painting the world with different colors. Maybe, it's worth considering showing obstacles with black and empty space with dark gray even before you pass through the place coloring it into different colors? Just an idea. That would require redesigning some of the puzzles though...
Another idea is instead of allowing the player to hold 2 colors, allow them to choose any unlocked color at any time. Sure, carrying that red from the very top to the caves felt satisfying, but saving at a wrong checkpoint or accidentally replacing red with a different color = lots of backtracking, and while you backtrack, you feel very dumb (definitely didn't happen to me lol 😂)
Now, I know that both of my ideas actually ruin some of the puzzles and make the game less smart, but I think right now there is a dissonance between cozy painting the world into different colors on one side and hardcore falling through the void back to the start on the other.
Still, I liked the game very much, just sharing my thoughts!
It's a good game. Personally, I think that for the parts that can be eliminated, some color distinction or clues could be added. This way, players can more directly understand where they can go.
It's a good game. Personally, I think that for the parts that can be eliminated, some color distinction or clues could be added. This way, players can more directly understand where they can go.
some parts were challenging, and a walkthrough video really helped a couple of times. still, the concept is great, it's a very inspiring platformer. also it was really helpful to have en translation.