
Demon Army Soul Collector
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Welcome to Demon Army Soul Collector.
Voting
Please vote on my game! [link]Theme
This game was written for the Ludum Dare 58 game jam with the theme: CollectorGameplay - Video
https://youtu.be/SkU3LmdKaXEReview - Video
tbc (after the jam reviews are in!)Story
Serve the glorious leader Nima as Grunt, a towering, numb-brained demon warrior, and Mancy, her loyal necromancer who harvests souls but cannot fight. Together, they purge a corrupted jail overrun by goblins and creatures, collecting souls for Nima’s cause. Inside, prisoners like Balvux the monk, Jipex the rebellious barbarian, and Abbadon the beastly outcast await judgment. Mercy or obedience — the choice is yours. Grunt smashes, Mancy reaps, and every decision feeds your leader’s power. A darkly comedic, soul-stealing adventure of loyalty, madness, and devotion in a world where questioning your leader might just cost your soul.Gameplay
This is a top down third-person adventure game where you explore the jails looking for souls. Will you take the souls from prisoners or go back to Nima empty handed? Nima is our glorious leader after all...Developer Comments
I've just spent 9 months doing client work and not any jams. It’s so good to be back haha! I've missed it. This game is very different to anything I've created. You don't control a "character" — everyone is AI and you just issue them commands! It’s great. Very different in design. It also uses GAS for everyone’s abilities, which if anyone has played my last games knows I love playing with.#### What I did well
- Lots of new tech used! Gameplay Ability System, AI-based controls, and top-down gameplay.
- Had a cracking idea straight from the get go.
- Solved lots of new challenges and gameplay elements I'm not used to.
#### What I would do better next time
- After 9 months I'm a little deflated — not a lot, but noticeable. I found myself almost stopping and resting in the middle of development when normally I can’t stop!
#### New things I've learned
- Gameplay Ability System – a tool built into Unreal to help create a great system where you can change abilities per character on the fly. I've used it to handle the jumping, crouching, and more. It required many C++ changes, which was all good!
#### Known bugs
- No goblins spawn :( Sadly, no fights.
Assets used
- Narrative Quests & Dialogue by Reubs- Polygon Dark Fortress by Synty Studios
Voices
- LemonDrizzle (https://lemiyu.com/)- Craig (https://www.youtube.com/@InvisionCommunity)
- Me (https://d3kryptionstudios.com)