Floralchemists
Welcome to Potions 101!
Buy *ingredients and bottles* and combine them (drag on top of each other) to make Potions!*Unlock new ingredients* with MP, and get new MP buy discovering new *Potions*!
##### I can confirm, all potions and ingredients are UNLOCKABLE!
Potions
- Some ingredients combine with other ingredients- some ingredients combine with bottles to make base potions
- Some potions can be combined with other potions to make more powerful potions!
#### Can you fill the Collection Cache in?
There are a lot of *[?] Hidden items to DISCOVER* and unlock!
This game was inspired by Little Alchemy! I really wanted to make something small since I've been feeling sick for many weeks. I struggled a bit to get things finished over the weekend but I think I pulled it together pretty well!
#### What did I do that was new?
I've always wanted to record myself to make SFX to put in game, HOWEVER I always ran out of time and finally this time I was able to get some SFX in!
The merchant eats everything you sell, and the resulting sound is *ME* haha.
I also wanted to draw all the art, sprites AND UI myself and I did! It was a fun challenge, and I did it all in paint.net and use a pixelate filter. I wanted to spend as little time on art as possible, so I did a single first pass for each sprite and then did touch ups on the few things that needed it. Overall I'm really happy with how it turned out.
*Game Design and Code:*
Me!
*Art:*
Me!
*Audio:*
Incompetech [BG Music]
SFX [from another game of mine]
Merchant SFX [Me] [omnomnomnom]
Thanks for playing!



Comments16
The discoveries I made were mostly trial-and-error, however. It would be good to have more clues about what should be combined with what. For example, what roles do moonlight and star dust play? I couldn't figure those out. Also, it would be nice to have access to all the ingredients and bottles without having to use a scroll bar, though I know this is easier said than done. Overall, it's quite an achievement for one person. I hope you're feeling better.
I unlocked many icons this way, and then tried to combine them.
Well done!
@dianavi I am realllly debating doing a post jam version to fully flesh out ALL the combination ideas I had. I unfortunately had to cut a lot out because I just ran out of physical time to put them into the code haha
@gamebuilder I would have loved to access everything without a scroll bar but there are just so many things haha. And I ran out of time to add more toggle options (I had it started though). For the combos, every item has a 'Stat' that shows when you hold it or unlock it and that is mostly how you're supposed to figure it out.
The star/sun/moon items were my test items and I was going to take them out but then I decided to leave them in so that the player could sell them to make $1 or just combine them for free/fun etc. Basically they're just for making money if you run out. I had plans for them to be used to make some high level 'Space Potions' but I simply ran out of time haha!
@guardianmad I agree, it is hard to remember the recipes. I had hoped to add the recipe info into the Collection Cache window, when you clicked on an item it would show. But I didn't have enough time sadly.
@adam-gallina I struggled on the decision of whether to have ingredients available, unlockable by MP or just hidden until further progress etc. But because it was 'free' to get [$] and [MP], I figured that the cost of experimenting mostly came down to time and clicks (: I also really wanted the merchant to give more hints!! I meant to add more hints to the list of messages but it completely slipped my mind until after the jam ended.
@debugman18 @steven-garberg @b0guslaw Thanks for playing! I'm glad it landed (:
@seel Great job figuring it out! I also really love games like this so I forgot how tedious it can truly be sometimes to find new combos haha and since I know all the recipes without looking, it becomes hard to tell how hard it is for everyone else (:
@yibirabbit007 That is intentional! You can make as much money as you want, it's just limited by how many times you want to click and sell (:
Thanks for the feedback everyone, it's great to read! Now that I'm feeling a bit less sick I was able to go back and verify that it IS indeed possible to 100% the game. I noticed a few small issues with the potion colours and the progress bar on the book, but otherwise it seems to work!