A realistic excerpt from the average PC Gamer's daily routine.
How to play
You already know how to use the Fume client. Check out what the store has to offer first! Pay attention to each sale's description. The simulation only takes a few minutes to complete.
Controls
Mouse
Acknowledgements
Software: Godot .NET, Inkscape
Made for the compo from a blank slate Godot project and no external resources. No clankers were involved at any point.
Admittedly, this is incomplete even by compo standards. I had a fever throughout the weekend, so needless to say I was mostly out of commission.
I really liked the attention to detail in this — actual username in the top right corner, funny quips in game descriptions and the relevancy box, references to developers etc., kept finding more things the more I looked. I really, really liked this, very well done!
Took some effort but managed to get it all eventually!
I'm not a good bargain hunter, I wasn't able to purchase 3 of the games with only a few cents left. It was a little freaky seeing my username. I assume you know my bank account number and mother's maiden name now X__X.
Very neat concept. You emulated the store well and I liked the parodies. As a player I was confused at a few different times. For example, I played the game 3 times before I saw the ending screen. On one hand I wish there was more hinting the player to what was supposed to happen, On the other hand I understand that doing so would go against the design and aesthetic choices you were going for, so I don't know what I would do in your shoes. Either way you have made a fun and creative game. well done!
Just for laughs I'm going to answer your question with "Tomato". Technically you can't disqualify it as an answer 😜
Really funny! Loved the fake Steam pages. I found the gameplay a bit confusing, or maybe like it wasn't the main purpose of the experience which is okay. Is there a way to win or lose? Can I actually buy all the games somehow?
Thanks for submitting your game to our livestream! This was a really clever take on the theme, and I really loved the writing behind it. The game's UI and objectives were mostly intuitive as well.
I did feel like this game wasn't really for my taste. For one, working with non-renewable resource was not exactly my cup of tea, and I felt the game price fluctuations were too random for me. Even if the sales weren't random (which, it appears not to be,) the changes were swingy enough that I felt discouraged to memorize the best timing to grab each game. For my part, I found the swift-crazy-sale mode to be the most entertaining part of the game, given it required me to time my mouse-clicks. Somewhat aside, but I was annoyed that each sales phase ending would kick me out into the game listing page, again: it's a UI change that wasn't directed by my action.
Still, the game does deliver on its humorous presentation, and it did tickle my funny bone.
Pineapple Cool experience, very accurate to the real world one, managed to get 13/16 with 0.10 left over. I agree that being kicked to the main page wasn't the nicest experience.
Oh I like how you made game's interface look as real app. I can close or make it fullscreen via corner buttons and it takes PC username as ingame user's name. That's cool
Clever parody game and awesome theme interpretation. It took a moment for me to realize how it worked because not every click worked for me. Good job nonetheless.
Fun little parody game! Only managed to get 10/16 because I didn't realize what the goal was until I had already spent most of my money.
The UI is a little buggy in parts - I think the link for games changes the cursor when hovering the name, but you have to actually click the capsule to go to the page.
Loved the joke of FACTORY never going on sale, and little nods to Hungry Knight, Fantastic Fist, etc.
Cool little entry and some fun parodies going on. I didn't actually notice the flucutations in the sale prices much, and I wasn't sure why I was starting with no money? But, at least I was able to get some modern classic indie games with the power of time travel. ;) I think this game would have been way weaker if you didn't nail the Steam aesthetic. The borderless window with custom controls, the tab-based navigation, button scheme... really good job. It's crisp, and... uh, filling. Crisp and filling, like a delicious apple with all-natural unsalted peanut butter.
Comments27
I wonder if it's actually possible to get every game in a single sale. That $1000 game seems difficult to purchase.
I'm a big fan of grapefruits, and sorry to hear you had COVID! Here's my video feedback. Cheers!
Ooooh the commentary! Oooh the simmulation! I feel both attacked, seen and cared about! Thanks for the silly little game, hope you are doing better :)
I really liked the attention to detail in this — actual username in the top right corner, funny quips in game descriptions and the relevancy box, references to developers etc., kept finding more things the more I looked. I really, really liked this, very well done!
Took some effort but managed to get it all eventually!
Very neat concept. You emulated the store well and I liked the parodies. As a player I was confused at a few different times. For example, I played the game 3 times before I saw the ending screen. On one hand I wish there was more hinting the player to what was supposed to happen, On the other hand I understand that doing so would go against the design and aesthetic choices you were going for, so I don't know what I would do in your shoes. Either way you have made a fun and creative game. well done!
Just for laughs I'm going to answer your question with "Tomato". Technically you can't disqualify it as an answer 😜
Either way, my favorite fruit is Strawberry
My guess is that fever certainly gave you a hard time but gave you inspiration for all this 😆
So anyway good job !
I did feel like this game wasn't really for my taste. For one, working with non-renewable resource was not exactly my cup of tea, and I felt the game price fluctuations were too random for me. Even if the sales weren't random (which, it appears not to be,) the changes were swingy enough that I felt discouraged to memorize the best timing to grab each game. For my part, I found the swift-crazy-sale mode to be the most entertaining part of the game, given it required me to time my mouse-clicks. Somewhat aside, but I was annoyed that each sales phase ending would kick me out into the game listing page, again: it's a UI change that wasn't directed by my action.
Still, the game does deliver on its humorous presentation, and it did tickle my funny bone.
Cool experience, very accurate to the real world one, managed to get 13/16 with 0.10 left over.
I agree that being kicked to the main page wasn't the nicest experience.
Oh I like how you made game's interface look as real app. I can close or make it fullscreen via corner buttons and it takes PC username as ingame user's name. That's cool
You really nailed that Steam aesthetic. 😄 The parody names/thumbnails were also *chefs kiss*
The UI is a little buggy in parts - I think the link for games changes the cursor when hovering the name, but you have to actually click the capsule to go to the page.
Loved the joke of FACTORY never going on sale, and little nods to Hungry Knight, Fantastic Fist, etc.
Oh, and pineapple for sure.