Garbage Collector - C# Ref

Garbage Collector - C# Ref

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overall: 3.02
fun: 2.65
innovation: 3.58
theme: 3.69
graphics: 2.54
audio: 2.35
humor: 2.83
mood: 2.79

GARBAGE COLLECTOR

PULL AND PUSH



Draw your route. Vacuum the loot. Push the Mimics away.


Two clear phases: Plan (draw your path from entry to exit) → Run (the drone auto-follows for up to 60s, collect and defend in this time).

Optimize your trajectory, then alternate Pull (magnet) and Push (repulsive wave) to grab the right materials and complete sets that boost your score.

CONTROLS

#### MOUSE & KEYBOARD

Plan Gamemode :

Left Click (drag) — Draw the route

R — Undo last segment

Run Gamemode :

Left Click (hold) — Pull (attract, heats the magnet)!

Right Click (tap) — Push (shockwave toward cursor)

CREDITS

Creator / Dev / UI / Map / Enemy & Tile Art / Music / Animation : Thomas Lamiable (Rohakar Ontari)

Dev / UI / Map / Collectable Sprite: Maxime Boyaval

2D Artiste, Main Character / Main Character Animation : SACHA HAREL (XIV)


Patch notes - Hotfix - 07/10/25 v0.2


- Fixed a bug that occurred after launching the game, allowing the player to press start run even though they had not made their way to the exit.

- Attempt to put a playable WEBGL version of the game on LudumDare (currently only functional from the Unity link)

TUTORIAL

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