
Garbage Collector - C# Ref
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GARBAGE COLLECTOR
PULL AND PUSH
Draw your route. Vacuum the loot. Push the Mimics away.
Two clear phases: Plan (draw your path from entry to exit) → Run (the drone auto-follows for up to 60s, collect and defend in this time).
Optimize your trajectory, then alternate Pull (magnet) and Push (repulsive wave) to grab the right materials and complete sets that boost your score.
CONTROLS
#### MOUSE & KEYBOARDPlan Gamemode :
Left Click (drag) — Draw the route
R — Undo last segment
Run Gamemode :
Left Click (hold) — Pull (attract, heats the magnet)!
Right Click (tap) — Push (shockwave toward cursor)
CREDITS
Creator / Dev / UI / Map / Enemy & Tile Art / Music / Animation : Thomas Lamiable (Rohakar Ontari)
Dev / UI / Map / Collectable Sprite: Maxime Boyaval
2D Artiste, Main Character / Main Character Animation : SACHA HAREL (XIV)
Patch notes - Hotfix - 07/10/25 v0.2
- Fixed a bug that occurred after launching the game, allowing the player to press start run even though they had not made their way to the exit.
- Attempt to put a playable WEBGL version of the game on LudumDare (currently only functional from the Unity link)