Gem Goblin

by boids
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.71
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★3.37
Humor★★★★★★★★★★2.54
Mood★★★★★★★★★★3.06

Play in browser at itch.io!


Collect all gems by dodging, shooting, and digging.

How to Play

Move with the Arrow keys or WASD. Dig tunnels by walking into walls.

Requirements

Playable in browser with a keyboard. Not supported on mobile.

CHANGELOG

2025-10-06: Fixed viewport scaling difference between Mac and Windows
Tools: Godot

Comments12

ehtd7 Oct 2025, 22:58
Its a cool exploration of the vampire survivor likes. I don't think shooting and tunnels work, because it doesn't auto aim properly. Good entry still.
MJ12
MJ128 Oct 2025, 09:10
94/99 What got me is not the monsters but the lags : ) Fun game
mdotedot8 Oct 2025, 16:33
Ha ha .. I was trying to out run everything until I found the way to dig through walls. And I later saw that you mentioned that in text ... Would be beneficial to put that on screen or maybe even a little tutorial. I liked the auto shooter .. or you could have just made the enemies to follow the ' regular ' path and don't cross over the digged parts .. that could/would have given an extra depth of the game without too much code! An other thing what would have given extra dynamic is to make smaller ' quests ' .. first collect 10 things and then GOOD JOB screen to get the next 10 .. but these are just little things. You made a good, solid game! Congratulations.
Xahon8 Oct 2025, 22:04
Chilling game with digging mechanics. I like that you can trick enemies by carving a spiral maze, so they are trying to catch you, enter a long spiral corridor and you just break a wall and they repath, spending time. When there are a lot of enemies performance degrade quickly, I think the developer would fix it
stephenwhoskins14 Oct 2025, 22:24
I love this game. Great graphics. Lots of fun. And it definitely works with the theme. I gave it 5/5 in every category. =)
someone
someone16 Oct 2025, 00:07
Nice simple game. Everything works well. I managed to win after a few tries.
Got around 86 gems a couple of times, then I tried collecting all the chests first which made it much easier.
It felt like the attack liked to fire into the walls rather than anywhere useful sometimes.
quadtree
quadtree18 Oct 2025, 20:17
Pretty fun game. It took me a little bit to figure out how weapon upgrades work, but after that it was pretty smooth. The ability to reshape the map and channel the enemies was a pretty cool mechanic.
LDJam user 378081
LDJam user 37808119 Oct 2025, 20:50
89! Then too many monsters that stack on gems I couldn't do it T.T
johnnysix
johnnysix20 Oct 2025, 00:00
This was pretty fun - really liked how the monsters would chase you through the tunnels you'd dug.

Could be cool to have some weapon power-ups, or some bomber-man style tnt or cross shaped explosions to blast through tunnels and take out multiple enemies. I tried getting them into choke-points to see if I could mow them down easier.

Got close, but no cigar, couldn't get through the crowd of monsters in the end :cry:
auxiliarymoose
auxiliarymoose20 Oct 2025, 06:54
Nice game! It's easy to pick up and satisfying to play. I do wish there was some way to recover health continuously, since it can be hard to find the last gems while a huge horde that does a ton of DPS is clogging up the map. Also, for a restart, you can wire up a Button's pressed signal to get_tree().reload_current_scene() for an easy restart button. In any case, it's fun to play! Thanks for sharing your game.
Palerus723 Oct 2025, 17:53
A pretty fun experience overall, I died at 97 though... Still way too fun, I love it!
Macron
Macron23 Oct 2025, 18:56
Hi! I've managed to finish the game at the second playthrough with planning!

It'd be nice for the game to e.g. show the direction of the missing gems when there's only a couple of them (though luckily I didn't need to look a lot for them), as well as some variety in the AI of the enemies - as they seem to prefer X axis, what made it easier to juke around them when they're all gathered in one place.

I did like the dig mechanics though, and could imagine more mechanics built around it, e.g. some stamina for digging, different types of terrain slowing you down differently, etc!

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