
Greedios
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Welcome to our game, Greedios!
You’ll play as an adventurer who constantly collects items and combines them at the shrine of the mysterious God of Greed (Greedios).
We’re a two-person dev team, and our goal for this Ludum Dare was to create a prototype with a consistent art style and fully functional core gameplay: platforming and item merges.So It's gonna be like:
Beyond the original art and mechanics, our demo includes everything a full game should have — level design, scene transitions, music(It's a clip from Gold and Silver Waltz choosed and edited during the project), and sound effects.
And the great news is: we did it!
Special thanks to our programmer Magnetism, who not only designed the gameplay system but also worked almost nonstop for two days to make this huge goal possible — all while taking care of my emotions and picking up the extra load after I got food poisoning on the first day of the jam. His incredible drive and resilience made all of this a reality.
Hooray, Magnetism!
This jam opened up a brand-new direction for me. I had never developed a platformer before, but this theme gave me both a strong narrative concept and a gameplay inspiration. Although the story and narrative didn’t make it into the demo, we already have a full narrative world and character background in progress — and we plan to keep developing the game beyond the jam. We also created an adorable protagonist and a truly intimidating depiction of Greedios, love it.
This has been such a fun adventure.
See you next Ludum Dare!
You’ll play as an adventurer who constantly collects items and combines them at the shrine of the mysterious God of Greed (Greedios).
We’re a two-person dev team, and our goal for this Ludum Dare was to create a prototype with a consistent art style and fully functional core gameplay: platforming and item merges.So It's gonna be like:
Beyond the original art and mechanics, our demo includes everything a full game should have — level design, scene transitions, music(It's a clip from Gold and Silver Waltz choosed and edited during the project), and sound effects.
And the great news is: we did it!
Special thanks to our programmer Magnetism, who not only designed the gameplay system but also worked almost nonstop for two days to make this huge goal possible — all while taking care of my emotions and picking up the extra load after I got food poisoning on the first day of the jam. His incredible drive and resilience made all of this a reality.
Hooray, Magnetism!
This jam opened up a brand-new direction for me. I had never developed a platformer before, but this theme gave me both a strong narrative concept and a gameplay inspiration. Although the story and narrative didn’t make it into the demo, we already have a full narrative world and character background in progress — and we plan to keep developing the game beyond the jam. We also created an adorable protagonist and a truly intimidating depiction of Greedios, love it.
This has been such a fun adventure.
See you next Ludum Dare!