Greedios
Welcome to our game, Greedios!
You’ll play as an adventurer who constantly collects items and combines them at the shrine of the mysterious God of Greed (Greedios).
We’re a two-person dev team, and our goal for this Ludum Dare was to create a prototype with a consistent art style and fully functional core gameplay: platforming and item merges.So It's gonna be like:
Beyond the original art and mechanics, our demo includes everything a full game should have — level design, scene transitions, music(It's a clip from Gold and Silver Waltz choosed and edited during the project), and sound effects.
And the great news is: we did it!
Special thanks to our programmer Magnetism, who not only designed the gameplay system but also worked almost nonstop for two days to make this huge goal possible — all while taking care of my emotions and picking up the extra load after I got food poisoning on the first day of the jam. His incredible drive and resilience made all of this a reality.
Hooray, Magnetism!
This jam opened up a brand-new direction for me. I had never developed a platformer before, but this theme gave me both a strong narrative concept and a gameplay inspiration. Although the story and narrative didn’t make it into the demo, we already have a full narrative world and character background in progress — and we plan to keep developing the game beyond the jam. We also created an adorable protagonist and a truly intimidating depiction of Greedios, love it.
This has been such a fun adventure.
See you next Ludum Dare!
You’ll play as an adventurer who constantly collects items and combines them at the shrine of the mysterious God of Greed (Greedios).
We’re a two-person dev team, and our goal for this Ludum Dare was to create a prototype with a consistent art style and fully functional core gameplay: platforming and item merges.So It's gonna be like:
Beyond the original art and mechanics, our demo includes everything a full game should have — level design, scene transitions, music(It's a clip from Gold and Silver Waltz choosed and edited during the project), and sound effects.
And the great news is: we did it!
Special thanks to our programmer Magnetism, who not only designed the gameplay system but also worked almost nonstop for two days to make this huge goal possible — all while taking care of my emotions and picking up the extra load after I got food poisoning on the first day of the jam. His incredible drive and resilience made all of this a reality.
Hooray, Magnetism!
This jam opened up a brand-new direction for me. I had never developed a platformer before, but this theme gave me both a strong narrative concept and a gameplay inspiration. Although the story and narrative didn’t make it into the demo, we already have a full narrative world and character background in progress — and we plan to keep developing the game beyond the jam. We also created an adorable protagonist and a truly intimidating depiction of Greedios, love it.
This has been such a fun adventure.
See you next Ludum Dare!
Genres: platformer

Comments15
While the game sounds very interesting, I struggle to understand how or what exactly I'm supposed to collect and combine. Some tutorial, even if text in the post, would help a lot here.
Another thing I had a hard time with was the inconsistent movement speed. The game should preserve the player's momentum when they jump, not slow them down.
Lastly, I'd love to see the platforms moving the player as well. It feels very slippery the way they currently just move away.
Good job! Thanks for the gaming experience!
As others have already mentioned, adding a tutorial (whether in-game or written out) is one of the easiest ways to explain your gameplay, especially when it can sometimes feel a little counterintuitive. Since we are all operating under a time constraint, I know that's really hard to implement.
But I truly hope to see another one of your games in the next jam!