Greedios

co-authored: @magnetism
Overall★★★★★★★★★★2.60
Fun★★★★★★★★★★2.47
Innovation★★★★★★★★★★2.37
Theme★★★★★★★★★★3.13
Graphics★★★★★★★★★★2.53
Audio★★★★★★★★★★2.79
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.28
Welcome to our game, Greedios!
You’ll play as an adventurer who constantly collects items and combines them at the shrine of the mysterious God of Greed (Greedios).

We’re a two-person dev team, and our goal for this Ludum Dare was to create a prototype with a consistent art style and fully functional core gameplay: platforming and item merges.So It's gonna be like:

Beyond the original art and mechanics, our demo includes everything a full game should have — level design, scene transitions, music(It's a clip from Gold and Silver Waltz choosed and edited during the project), and sound effects.
And the great news is: we did it!

Special thanks to our programmer Magnetism, who not only designed the gameplay system but also worked almost nonstop for two days to make this huge goal possible — all while taking care of my emotions and picking up the extra load after I got food poisoning on the first day of the jam. His incredible drive and resilience made all of this a reality.
Hooray, Magnetism!

This jam opened up a brand-new direction for me. I had never developed a platformer before, but this theme gave me both a strong narrative concept and a gameplay inspiration. Although the story and narrative didn’t make it into the demo, we already have a full narrative world and character background in progress — and we plan to keep developing the game beyond the jam. We also created an adorable protagonist and a truly intimidating depiction of Greedios, love it.

This has been such a fun adventure.
See you next Ludum Dare!
Genres: platformer

Comments15

snesgaard7 Oct 2025, 14:25
Interesting game, but I don't really get how to play it.
StefanHolst7 Oct 2025, 14:28
Simple, but kinda fun. The objective is a bit confusing tho.
EricNS
EricNS7 Oct 2025, 14:33
I think i got the hang of it, but a tutorial would've been very useful, even if just a little bit of text explaining how the game works
rozz
rozz7 Oct 2025, 14:37
I didn't get exactly how the item collection works, or why we have an umbrella and the moving platform was also really hard. Liked the scenery changes though! it helped to establish what the game is a bit
Mihu
Mihu7 Oct 2025, 14:38
First of all, congrats on making a game and publishing it during the jam!
While the game sounds very interesting, I struggle to understand how or what exactly I'm supposed to collect and combine. Some tutorial, even if text in the post, would help a lot here.
Another thing I had a hard time with was the inconsistent movement speed. The game should preserve the player's momentum when they jump, not slow them down.
Lastly, I'd love to see the platforms moving the player as well. It feels very slippery the way they currently just move away.
Baluj7 Oct 2025, 17:08
I liked the idea, although I had a hard time understanding how to play.
Yatsu
Yatsu7 Oct 2025, 19:27
Nice for the first time. but the controls are very unresponsive
Faust_Mi
Faust_Mi7 Oct 2025, 20:53
It's funny! =)

Good job! Thanks for the gaming experience!
Eugenik
Eugenik9 Oct 2025, 12:55
Amazing game! Good job, guys!.
Khamekaze
Khamekaze9 Oct 2025, 14:35
I am going to echo @mihu's sentiment here, I think my biggest complaint is not knowing what to collect and how to collect it. I assume that the umbrella has something to do with it but I only managed to use it to randomly make things fly across the screen. A short description on the game page explaining the controls and objective would be very helpful. I don't want to rate it without having played it the right way
Quinn17 Oct 2025, 05:08
Really interesting and cute, and jumping around was fun. I like the umbrella, it makes me happy in a way I can't explain.
ChuChuGeralt
ChuChuGeralt21 Oct 2025, 14:13
irst of all, congratulations on your first game—and hopefully not your last! You have built a nice platformer with a lot of potential that could certainly be improved upon.

As others have already mentioned, adding a tutorial (whether in-game or written out) is one of the easiest ways to explain your gameplay, especially when it can sometimes feel a little counterintuitive. Since we are all operating under a time constraint, I know that's really hard to implement.

But I truly hope to see another one of your games in the next jam!
gagapete
gagapete21 Oct 2025, 23:23
Great starting point. The controls where confusing until I noticed you can use the mouse to use the bat. The other problems where already stated but that could absolutely be fixed. Keep up the good work!
YibiRabbit007
YibiRabbit00722 Oct 2025, 15:36
It's a bit regrettable that I can't jump to other platforms, and the falling items don't help either. It's quite strange.It's a bit regrettable that I can't jump to other platforms, and the falling items don't help either. It's quite strange.

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