God loves dice. When the world was made, God spent six days crafting the first die—and the last to create the Dice Collectors. You are not one of them. But now, you’ve been invited to their trial.
A short narrative strategy game about collecting dice, completing challenges, and managing limited resources. Roll your dice, choose one target per round to finish, wait for NPC's roll, and face what comes. Each loss takes a die from you, while each win might earn you something rare. Can you reach the end with your luck—and your choices—intact?!!!!
*The __Dible2pc__ version is the origin version which was strictly created in given 72 hours. However, there were some bugs so you can't actually complete the games, and the bugs are fixed in the 1.0.1 version.*
Nice! I loved the aesthetics, especially the music, very good mood. It would be nice if the starting intro help you understand the gameplay in a way, as it wasn't easy to get initially.
Charming little dice game with a lot of personality (especially the intro, it made me laugh)! The theme is hilarious and inventive. God really does love dice, apparently. Gameplay can be a bit confusing at first, but once you get the hang of rolling and choosing objectives, it clicks. Good job!
Thanks for all the feedback! I’ve added a tutorial panel into the game—sorry there isn’t a full tutorial level yet. I’ll work on that after a short rest. The newest version will be updated through itch, and the origin version *(Dible_2_pc, excactly before the jam ends; and Holy_Dible_1.0.1, bugs fixed so you can reach the end)* for the jam will be kept here for fairness.
It would help a lot if you can point out the exact moment or mechanic that didn’t click right away and confuse you. Please leave a comment with where you got stuck and any other suggestions, and all of that will be highly appreciated. Thanks again!
Cool game! Loved the puzzle ideas with picking right dice for each level and completing tasks in right order, really would love to see more levels. Seeing enemy dice while picking mine would be helpful, needed to restart few levels because of it. Also sometimes it was difficult to read white text on the light background
Thats really addictive gameplay. I love this idea and gamedesign. But i spent some time to understand how it works to be honest. Especially swao the dice technique. Is this based on real game or you created this from zero?
@mk-han Proud to say this was 100% born in our brainstorming as soon as the theme was announced! Thanks for flagging the problem, but I found that a solid tutorial flow will take some time, so please you could tell me what confused you most? I'll start with a more detailed tutorial picture.
What an oddly fun dice rolling strategy game you've made here! The artwork is charming, the story is silly, and the gameplay is surprisingly strategic. It took me a second to understand what I was doing but after the first round it all made sense and I had a lot of fun figuring out which target to pick and which dice to swap for. Actually had me thinking a few turns ahead at one point!
I think I encountered a bug during the final opponent though. Near the end I was selecting targets that I knew I had failed (expecting to lose a die) but it was saying target succeeded and let me swap dice instead. But even still I had a lot of fun with this one. Great job 😄
Oh, and this isn't a criticism since English may not be your first language, but dice is already the plural form of die. "Dices" is not a word. 😅
@jordan-neff Thank you for your feedback and pointing out the problems! I really don't know the word ong...We are non-native speakers so forgive us lol...I'll fix this!!! Thanks again!
I like the graphics and sound is awesome! Initially couldn't understand how to swap dices. And the goals list looks too "inconspicuous" - I barely found him.
Graphics and music both received the highest scores from me. The creativity is also very good. However, the gameplay strategy seems a bit odd. I feel there aren't many options available during play. Additionally, the game lacks the "gambling anticipation moment" unique to "dice games," or it's rather weak, though this could be a feature. It's more like a strategy game, where after losing a level, you can rearrange your six dice for battle based on the opponent's dice type. I eventually got stuck on the AAABB task. To be honest, I didn't understand its meaning. Everything else is very good. A very fine piece of work.
@justuspan Thank you so much for the feedback! “AAABB” means three of a kind plus a pair — I didn’t realize it might cause confusion, so I’ll make that clearer next time. And yes, I totally agree about the lack of gambling tension. Just couldn’t manage to build that part within three days. Really appreciate you playing and sharing your thoughts!
@nekobones What I mean is that I understand the literal meaning of AAABB. But at the same time, I see that the opponent only has a total of 4 dice, so how can it form AAABB? Could it be that I misunderstood? So I started to let my imagination run wild. Including: "Is it necessary to line up all the opponent's dice with my own dice to see if there is an AAABB configuration, etc."
Oh, and one more thing. During the dice preparation phase, I can't view the type of each die (the tooltip that shows what numbers it can roll). This makes it a bit difficult during the dice selection phase, as I have to rely on memory from previous games. However, this seems to be a missing feature rather than a design issue.
A very beautiful game! And what I liked most was the intro with the lore explanation. I felt it needed a bit more animation and a more detailed explanation of the game rules. But the level design and the variety of dice are top-notch!
This is an excellent game. The story's fun. The music is so playful (I like the whistle parts). Great idea for the core game. It plays well and offers a lot of variety and interesting choices.
Edit: I think that song's going to be stuck in my head all day.
A fairly simple and miniature game. I like the initial narrative part and the visual of the game, it's pretty cute. I was a little lost at first, but the hints as I played helped a lot. Good job!
The intro, music, and art work well together. I enjoyed thinking through the objectives to complete them. However, the swipe controls aren’t communicated very clearly. A short tutorial or stronger visual feedback would help. And as another comment mentioned, there isn’t much randomness for a dice game, which limits the feeling of "What if?".
Literally everything I had to say about this one was said by the person above me. Needs a bit of hand holding at the start because the mechanics are quite unique. I, by pure luck, even managed to get through two levels by just spamming random buttons because I had no clue what to do.
Very fun and polished game! I love the art and the quality of the music in the menu surprised me a little bit (it gets pretty repetitive tho..). The puzzles are cool but I think that showing descriptions all the time would streamline the game for me (i checked them often since I'm not really familiar with dice vocabulary). Roll-to-roll dopamine management isn't really strong here but restarting levels and coming up with good loadout works really well. I liked the goals in levels (it could be really easy for devs to just go number go up" progression and current solution is much much better!). Overall a really good entry!
Comments39
I’ve added a tutorial panel into the game—sorry there isn’t a full tutorial level yet. I’ll work on that after a short rest. The newest version will be updated through itch, and the origin version *(Dible_2_pc, excactly before the jam ends; and Holy_Dible_1.0.1, bugs fixed so you can reach the end)* for the jam will be kept here for fairness.
It would help a lot if you can point out the exact moment or mechanic that didn’t click right away and confuse you. Please leave a comment with where you got stuck and any other suggestions, and all of that will be highly appreciated. Thanks again!
Nice game
Cool design with narrative slides. Like this music, adds more atmosphere.
I think I encountered a bug during the final opponent though. Near the end I was selecting targets that I knew I had failed (expecting to lose a die) but it was saying target succeeded and let me swap dice instead. But even still I had a lot of fun with this one. Great job 😄
Oh, and this isn't a criticism since English may not be your first language, but dice is already the plural form of die. "Dices" is not a word. 😅
“AAABB” means three of a kind plus a pair — I didn’t realize it might cause confusion, so I’ll make that clearer next time.
And yes, I totally agree about the lack of gambling tension. Just couldn’t manage to build that part within three days.
Really appreciate you playing and sharing your thoughts!
Edit: I think that song's going to be stuck in my head all day.
What attracts me the most is that the understanding of "collect" became a kind of, strategy, and the game introduces randomness the same time.
Excellent entry!