
I'm a real person
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Initially, the project was conceived as an implementation of the "I am a real person" meme. The first iterations of the game design imagined gameplay set in a confined room of a skyscraper (high-rise building), where the protagonist spent most of his free time on a computer, surfing social media and the dark web.
In particular, we wanted to explore the similarities and differences between neural networks and us in terms of communication. A sort of exercise in reality (obviously, we weren't just thinking about six fingers, but also about neural networks lacking a firm personality and position, or even being incapable of telling the truth, preferring to always lie rather than ignoring).
Probably.
In terms of gameplay, it's Papers! Please, Mafia, I'm Not a Human, Quarantine Zone, and any similar game. We decided to try to break up the gameplay with the stress of time constraints, a few distractions, and the need to read and remember everything that happens.
Unfortunately, our content isn't complete. We only managed to complete four of the seven days.
In particular, we wanted to explore the similarities and differences between neural networks and us in terms of communication. A sort of exercise in reality (obviously, we weren't just thinking about six fingers, but also about neural networks lacking a firm personality and position, or even being incapable of telling the truth, preferring to always lie rather than ignoring).
Probably.
In terms of gameplay, it's Papers! Please, Mafia, I'm Not a Human, Quarantine Zone, and any similar game. We decided to try to break up the gameplay with the stress of time constraints, a few distractions, and the need to read and remember everything that happens.
Unfortunately, our content isn't complete. We only managed to complete four of the seven days.