Katamari Survivors

Katamari Survivors

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overall: 3.69
fun: 3.96
innovation: 3.43
theme: 4.31
graphics: 3.52
audio: 3.48
humor: 3.75
mood: 3.83

Katamari Survivor || ⚠️recommened to play itch.io ver with link below! 🎮itch.io



Theme of LD 58 is Collector, rather than making another Granny/Slender collect pages clone, I thought about what existing games about collecting stuff are great, and obviously the best game about collecting stuff is Katamari Damacy. Megabonk is also getting really popular recently, so thought about implementing a Katamari + Vampire Survivors clone. All code written within 3 days.

Notes


- Did a hacky way to render the preview of collected collectibles using overlay camera offset below the world, but seems to work nice enough
- Meshes composed on multiple child objects are a pain to manage e.g. can't simply get a bounds/size data from just 1 source
- Movement/input with Rigidbody? Remember to use `rb.AddForce`, ideally with a separate 'input velocity' var
- First time using PrimeTween, super easy to get up and running, surprisingly nice that it comes with `useUnscaledTime` option 🙏
- Using reference footage from Katamari Reroll, noticed that the katamari doesn't really use the entire stickied object's collider, and instead probably just extruded some verts of the original katamari shape, so attempted to replicate the logic

Known bugs

- Sometimes when choosing Size upgrade with collectibles nearby, katamari will grow infinitely and break the game...
- Pausing and unpausing will unfreeze the game, even if Upgrades/Win menu is shown

Credits


Models

- All handmade by me in Blender for this/previous projects

Freesounds

- Soft Little Cartoon/Anime/videogame Steps (Tony Tony Chopper style).wav - Pablodb
- Anime WOW effect

Free Stock Music

- Adventures in Mana - Schematist

Not-so-free

- Cheers to you! Part 1/2!
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