A well balanced and fun jam entry! The best part was def. figuring out the routes to the vegetables. As for feedback: Tutorial level for the game controls would have been a plus. Or alternatively tips in the first level. (Lazy as I am I just read half of the game manual :P)
Definitely a fun game.I really liked the background music. Just need some way to more precisely get the perfect angle for my pot ^^. And i somehow managed to lay multiple Levels on top of each other with the skip button, this creates some crazy levels :D
Really enjoyed this game! Really liked trying to find the best route for getting all the veggies in a single shot (asides from the carrot levels). Very fun and enjoyable entry! Sometimes I got a little confused as to what direction the cutting board was facing but it wasn't too much of a deal nine times out of ten.
@harujam thank you for the feedback! A tutorial level sounds like an awesome idea. I tried to make the play guide as short as possible, but also tried to include all the things that needed explanation as well :D
@harujam Thanks for playing! We kind of had an in-level guides in our backlog but it got scrapped at the last minute.
@alstegodev I see you found our latest feature... :P Thanks for playing!
@monado Thank you for playing. The cutting board's facing can definitely be confusing. We tried to emphasize it with texture but it might have needed something more distinct.
Fun idea for a game. I got stuck after a few levels because I didn't realize you could rotate the platform. The counter in the top left also starts fully completed on each level (eg 4/4 or 5/5). I also got stuck on "Carrot and Mushroom" where my pot wouldnt break the wall on the right side. It would be nice if there was a line that showed where your launch would go. There were a lot more levels than I expected, good job and fun little game :)
Music was fitting, gameplay was surprisingly fun - the fact that you dont just chose the direction, but have a trail to choose the start position from is an amazing touch and give a lot more depth to the game than one would expect. Since i've never seen that before, id say great innovation as upgrade to a simple game idea - well done!
Nicely done. I'd love for the controls to be in the description since you don't need to rotate until level 3 and I didn't want to exit the game to look at the guide again.
The gameplay idea is interesting. The game is much more fun with the sticky mode off however, since making the pot bounce while moving the cutting board is very satisfying, and there is less bugs than when the pot sticks. I wished the hitboxes of the vegetables were larger, but I found the difficulty overall well balanced.
@nomelu Thanks for playing. There definitely could have been some indicator/hint for rotating, just like moving. And the counter might have been little unintuitive.
@the-default-team Thanks for playing. I also prefer sticky mode off, it was added mid-way as the default for accessibility. Good thing it's totally optional!
@azahara Thanks for playing, the controls can be bit janky. We wanted to give them some polish but didn't end up having time to implement.
Really fun game! The controls were a bit confusing, but it wasn't too big of a deal. The levels were pretty well made and the game definitely has a lot of potential to be expanded even more in the future, great job!
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@alstegodev thank you for the feedback! :) I am trying to recreate the bug :D
@harujam Thanks for playing! We kind of had an in-level guides in our backlog but it got scrapped at the last minute.
@alstegodev I see you found our latest feature... :P Thanks for playing!
@monado Thank you for playing. The cutting board's facing can definitely be confusing. We tried to emphasize it with texture but it might have needed something more distinct.
But it was fun.. And I loved the music.. Good entry
Since i've never seen that before, id say great innovation as upgrade to a simple game idea - well done!
@nomelu Thanks for playing. There definitely could have been some indicator/hint for rotating, just like moving. And the counter might have been little unintuitive.
@thoastbot Hey, thanks for playing!
@schu Thanks for playing! You mean the game page itself? You can return to menu with ESC. That could have been in the GUI somewhere...
@dm1tr11 Hmm, mouse would definitely give more precision. I think our minds got locked in on one peripheral. Thanks for playing!
@amiuke @fullbuff Thank you for playing!
@the-default-team Thanks for playing. I also prefer sticky mode off, it was added mid-way as the default for accessibility. Good thing it's totally optional!
@azahara Thanks for playing, the controls can be bit janky. We wanted to give them some polish but didn't end up having time to implement.