METALOBAZA
You're a half-baked robot with dreams of greatness, stuck in a scrapyard full of crusty metal corpses and battery juice. Your mission? Grab shiny packs to shapeshift into... slightly less pathetic versions of yourself. Collect batteries because, apparently, they matter for something (we'll figure it out later).
Dodge deranged rust-bots, slap together spare parts, and pretend you're not just a glorified toaster with legs. The scrapyard's your playground. Or your graveyard. Depends on how badly you suck.
Changelog:
11.10.2025
Fixed getting stuck in textures cause of form change.
Somehow fixed when throwing packs they are thrown in textures and become unreachable.
Fixed packs balance, now instead of 3 packs per form you need only 1
Fixed enemy collision being too big.
Fixed music when restarting level gets overlaped.
Changelog:
11.10.2025
Fixed getting stuck in textures cause of form change.
Somehow fixed when throwing packs they are thrown in textures and become unreachable.
Fixed packs balance, now instead of 3 packs per form you need only 1
Fixed enemy collision being too big.
Fixed music when restarting level gets overlaped.
Dodge deranged rust-bots, slap together spare parts, and pretend you're not just a glorified toaster with legs. The scrapyard's your playground. Or your graveyard. Depends on how badly you suck.
Changelog:
11.10.2025
Fixed getting stuck in textures cause of form change.
Somehow fixed when throwing packs they are thrown in textures and become unreachable.
Fixed packs balance, now instead of 3 packs per form you need only 1
Fixed enemy collision being too big.
Fixed music when restarting level gets overlaped.
Changelog:
11.10.2025
Fixed getting stuck in textures cause of form change.
Somehow fixed when throwing packs they are thrown in textures and become unreachable.
Fixed packs balance, now instead of 3 packs per form you need only 1
Fixed enemy collision being too big.
Fixed music when restarting level gets overlaped.
Tools: GameMaker
Comments27
I do not like restarting from 0 from 1 hit. Needs an indication that your jumps get shorter for every part you carry, otherwise love the in-level tutorial.
Nice graphics and pretty nice puzzles, but I gave up when encountering the second enemy. I fell down and could not jump up making me trapped and the only way was to die :
I love the transforming concept, the idea that each of your forms has different abilities and you have to switch between them (or rather, temporarily abandon your upgrades) in order to proceed. I wish you had more control over where your power packs spawn when dropped, though, and stations really should have some indication as to how many packs they have stored. I'm also not a fan of W to jump, especially for a game with tricky platforming sequences like this one - there's a reason the classics like Mario and Sonic don't map jump to the D-pad!
The lack of checkpoints also puts a damper on my enjoyment. This is a long level you've got here, and it really sucks having to start the whole thing over from scratch, especially when a slip-up in the aforementioned platforming sequence means having to navigate back over a pair of enemies.
Music was pleasant, graphics pretty good, although the scenery could have used some polish. I liked that the different robots had some personality. The character style somehow reminded me a bit of the old Bubble Bobble.
The ending went just to main screen without any end screen. I think the game ended there when I walked out of a level.
I had trouble getting the full screen in the ludum page html5. Also, I couldnt play the version in itch.io because clicking the link it said page not found... So I had to move scroll bars around to be able to see things on the screen when I went higher or lower.
Apart from bugs and little need of polish, it was a game well done :)