Thank you for open my Game! I'm terribly sorry, but unfortunately, after the cemetery, I didn't have time to develop the game further! I hope in the future I'll be able to continue working on this prototype.
Controls: Click the left mouse button on the spot where you want to go. Check the diary entries. Click on the icon in the top right corner.
You are a collector of paranormal creatures! No one knows that you keep an interesting collection of the strangest, most dangerous, and most mysterious beings in your home! You check every rumor and search for the most mysterious and mystical places! Another call. Out in a house on the outskirts, someone's been turning the lights on at night for several days now! But no one has lived there for a long time; the whole family vanished 30 years ago!
I'm not sure if there was a bug or I just didn't search well enough, but I just couldn't figure out what to do after finding the family cemetery. I noticed the time stayed at 1:23 but not sure that was part of it. My notebook said to come back during a full moon but I didn't know what to do next. Other than that, I think the lighting and atmosphere were really well done along with the music (the music did stop after a bit, so a loop would be nice). Overall, nice entry!
@pres2300 Thank you for your feedback! I'm terribly sorry, but unfortunately, after the cemetery, I didn't have time to develop the game further! I hope in the future I'll be able to continue working on this prototype
I got a bit confused - what should I do after finding the graveyard? I ran around everywhere but couldn’t find anything else.
That said, the sheer variety of assets you’ve packed in here is seriously impressive for a 48-hour project! If you made them all from scratch, huge congrats - that’s an awesome achievement.
The game itself has real potential to evolve into something truly intriguing. I’m a big fan of these mystical detective-style experiences!
@bereg Thank you very much. Unfortunately, because I started with creating the level, I didn't have enough time to continue the story :( I created the character and the house myself. I used the trees and fences from the asset store. Yes, I also liked the atmosphere we managed to create! I will finish the project someday :)
Looks cool, doesn't seem to have much gameplay as of now, would be nice to have an indicator of where the character is going (after pressing a button), several times when I clicked inside the house he went outside and not where I expected him to go.
The controls are awesome! The character feels really alive because of them, which is a definite plus. Honestly, I was expecting a jump scare when I went into the house, as the game felt similar to the old cartoon ‘Monster House.’ Great vibe from the game, wishing you good luck with the development
The Mood in this game is promising. Like the player character he could become memorable. Not a full game jet, but a start is made :) keep developing this love to see where you take this.
I understand the game isn’t finished yet, so I can only say that the atmosphere is nice, but the controls feel very clunky. What was the main idea behind it?
It's a nicely assembled map, and the atmosphere is nice. Too bad you didn't manage to add any actual gameplay as the backstory sounds interesting. Navigating in the house was a pain as it looks like the target mouse hit point is on the terrain rather than the floor. Also the roof doesn't disappear properly in the rightmost room.
I can sense the effort and dedication you've put into the game's environmental design and character animations, but I'm puzzled because I can't seem to grasp the game's true mechanics. Frequently, the mouse seems to penetrate the models, preventing the character I control from reaching the places I want him to go. However, I still appreciate this game because it has a strong atmosphere. When its background music (BGM) comes on, paired with your scenes, it sparks my desire to explore.
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That said, the sheer variety of assets you’ve packed in here is seriously impressive for a 48-hour project! If you made them all from scratch, huge congrats - that’s an awesome achievement.
The game itself has real potential to evolve into something truly intriguing. I’m a big fan of these mystical detective-style experiences!
keep up, there's nice potential
Thank you for your time and for the feedback; I didn't manage to allocate enough time for the jam to refine the gameplay :(
What was the main idea behind it?
Navigating in the house was a pain as it looks like the target mouse hit point is on the terrain rather than the floor. Also the roof doesn't disappear properly in the rightmost room.