
NOMAD
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
"Man go into big field. Man see cool thing on rock. Man collect. Good."- Sun Tzu or something idk.
Anyways, NOMAD is a *short* *horror* game about a simple man wandering the grim vast grassland of the steppe in search of relics. The goal of the game (and you would never believe it) is to collect relics and bring them to the idol at the camp. Also forage for berries or you'll starve to death and that doesn't sound nice. Oh yeah and the monster. The creature feature. Featuring the creature. He's there too and he doesn't like you OR whatever it is you ae doing with his stuff, so be careful or he'll bite ya.
Notable features:
-the spooky creature
-the limited inventory (literally your own two hands)
-the hunger meter (you shake violently when hungy)
-the interactable idol
Controls:
WASD - movement
RMB and LMB - pick up, drop items in hands or put relics in the idol
Spacebar - eat
Esc - exit the game
A lot of borrowed assets, models and textures from Sketchfab, Unity Asset Store, Pixabay and many others. Thank you for the contribution.
This was a complete mess
Changelog Day 1:
-added wind effect that leads to relics
-added an actual ending to the game (fade out to black when enough relics are put on the altar)
Changelog Day 6:
-reworked the visual by adding dithering, adjusting saturation and temperature
-slightly reworked the creature feature, changing it's AI a bit
Anyways, NOMAD is a *short* *horror* game about a simple man wandering the grim vast grassland of the steppe in search of relics. The goal of the game (and you would never believe it) is to collect relics and bring them to the idol at the camp. Also forage for berries or you'll starve to death and that doesn't sound nice. Oh yeah and the monster. The creature feature. Featuring the creature. He's there too and he doesn't like you OR whatever it is you ae doing with his stuff, so be careful or he'll bite ya.
Notable features:
-the spooky creature
-the limited inventory (literally your own two hands)
-the hunger meter (you shake violently when hungy)
-the interactable idol
Controls:
WASD - movement
RMB and LMB - pick up, drop items in hands or put relics in the idol
Spacebar - eat
Esc - exit the game
A lot of borrowed assets, models and textures from Sketchfab, Unity Asset Store, Pixabay and many others. Thank you for the contribution.
This was a complete mess
Changelog Day 1:
-added wind effect that leads to relics
-added an actual ending to the game (fade out to black when enough relics are put on the altar)
Changelog Day 6:
-reworked the visual by adding dithering, adjusting saturation and temperature
-slightly reworked the creature feature, changing it's AI a bit