Great game ! I loved it it's simple but effective, and the mechanic of fitting items in your inventory is quite amusing :) there's just a little bug when you rotate the items they kinda go away but other than that it's really well made :D
I really liked this game and played it all the way through! Sadly I didn't succeed. But I think it's a great idea, and it was interesting learning the value of the different objects. I love exponential growth games and it seemed like if you knew what you were doing, you could potentially double your money every day.
There were a few bugs that made the game difficult. First, the tutorial information about what to do with your hand was blocked by an object so I never learned what it said. Some objects (like an apple) just wouldn't go into my inventory unless I placed them on the left side. I thought the challenge of packing in all the objects into the space was an interesting constraint, but then I found I could just put everything in my hand and I didn't know what that meant but that seemed to weaken one of the most interesting challenges of the game.
I also wished I could skip to the next dialog a bit faster, because I was faster at reading it than it was at presenting it.
The art and music are gorgeous, the gameplay is fun, although I'd like to haggle at the market. Bugs spoiled the experience — I had to restart the game several times because when I rotated an item, it would fly off the screen. And sometimes all the items would disappear from my inventory. But other than that, everything was great!
Nice and relaxing game (though I didn’t manage to save my kneecaps 😅) with great art, music, and lots of subtle humor. The cat is absolutely hilarious! 😆
Your game had such a great style! The music, graphics and writing were all hilarious, and very well made! It's fun seeing all these objects, and getting a glimpse into a strange, fun medieval world.
Great job on all aspects of the game. It was a fun puzzle trying to figure out what to buy and how to fit the objects in the bag. I have some weird pages in my notebook from this playing this now 😆
I'm absolutely blown away by the art and the music! Good job on the subtle paralax effect, it really adds some depth to the scene :) Maybe I would have liked to be able to move a little bit faster. Overall very well done!
The art style is very comforting, and the music is soothing—not tense at all. The inventory system's indicators and controls also feel incredibly smooth!
I really enjoyed the artstyle! The gameplay is also intriguing and makes you want to beat the score. I feel like moving one-tiled items is a bit buggy because I struggle to put them on the inventory cells, as if my cursor and the item are displaced from eachother. This can be fixed by placing the item in your hand first. So here's a tip for anybody playing the game :]
Beautiful art, fitting music, simple and straightforward gameplay. A great job for a game made in three days. There's the cursor bug that's already been mentioned, but that's quite normal for a game jam. After the "game ends," the daily rankings don't appear. Was it supposed to be like that?
I love the grahics. I tried to do something similar in the past, trying to make it look like medieval paintings and illuminations, but you did a far better job, great stuff! The music is great too!
In terms of gameplay, the idea has a lot of potential, but I would have liked if there was a bit more to it. Right now it feels a bit too easy, you can practically win by accident. The real challenge is essentially trying to fit the items in the grid, but it doesn't really seem that hard too. This might be a balancing issue, and I know it's tough to balance an jam game (especially a puzzle game). Not sure how I would have done it differently.
I found a bug where you can overlap the crystal ball and the praying beads:
Regardless, you did a great job fitting it all together. A very solid entry.
Visuals, music, and UI are all really top notch! Super well done there! The gameplay was fun too, but I ran into a bug that made it a bit difficult. When I would rotate an item it didn't seem to rotate locally about the mouse position, but instead would rotate about some other point on the screen. Made it hard to place rotated items into my inventory sadly haha Nice job on the entry though!
Finished the game at the first attempt. I thought that memorizing traders will be useful, but not really, most of the items are sold at double prices. So winning strategy is to pick items with the most price and fit them in the bag. At the end of the game I had 1779 gold pieces. Trade balance could be more cruel. Medieval approach is a good pick. Graphics fits well to the mood and the theme. Good game overall.
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Unfortunately I'm greeted with this screen on itch.io :(
Beautiful art, love the funny dialogues, why do the dogs speak latin, bag is a bit wonky, but it works nice!
There were a few bugs that made the game difficult. First, the tutorial information about what to do with your hand was blocked by an object so I never learned what it said. Some objects (like an apple) just wouldn't go into my inventory unless I placed them on the left side. I thought the challenge of packing in all the objects into the space was an interesting constraint, but then I found I could just put everything in my hand and I didn't know what that meant but that seemed to weaken one of the most interesting challenges of the game.
I also wished I could skip to the next dialog a bit faster, because I was faster at reading it than it was at presenting it.
In any case, great game!
Great job on all aspects of the game. It was a fun puzzle trying to figure out what to buy and how to fit the objects in the bag. I have some weird pages in my notebook from this playing this now 😆
Beautiful art, fitting music, simple and straightforward gameplay. A great job for a game made in three days.
There's the cursor bug that's already been mentioned, but that's quite normal for a game jam.
After the "game ends," the daily rankings don't appear. Was it supposed to be like that?
Congratulations!
In terms of gameplay, the idea has a lot of potential, but I would have liked if there was a bit more to it. Right now it feels a bit too easy, you can practically win by accident. The real challenge is essentially trying to fit the items in the grid, but it doesn't really seem that hard too. This might be a balancing issue, and I know it's tough to balance an jam game (especially a puzzle game). Not sure how I would have done it differently.
I found a bug where you can overlap the crystal ball and the praying beads:
Regardless, you did a great job fitting it all together. A very solid entry.
At the end of the game I had 1779 gold pieces. Trade balance could be more cruel.
Medieval approach is a good pick. Graphics fits well to the mood and the theme.
Good game overall.