Paperboy: Time to Collect

Paperboy: Time to Collect

This game is from ldjam.com, which is currently unavailable.
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overall: 2.74
fun: 2.36
innovation: 2.81
theme: 3.31
humor: 2.15
mood: 2.67
:newspaper: Newspapers are flying everywhere and it's your job to collect them! Ride your bike through scrolling neighborhoods, timing perfect swings to catch papers in your net before they pass you by. Enjoy classic Game Boy vibes in this accelerating collection challenge. How high can you score before running out of lives?

:joystick: How to Play


Use the arrow keys or W/S to move your bike rider up and down the road, then press SPACE to swing your butterfly net and catch flying newspapers before they scroll past. Each newspaper you successfully catch scores 10 points, but miss one and you lose a life. Lose all three lives and it's game over! Watch for rare newspaper bundles worth a whopping 100 points (but don't worry, these don't cost a life if you miss them). The game progressively speeds up as time goes on, testing your reflexes and timing. Position yourself strategically and time your net swings carefully!

Mobile players can use the on-screen touch controls.

:tools: How It's Made


This game was built entirely with vanilla web tech: pure JavaScript (ES6), HTML5 Canvas, and CSS3 with absolutely zero external dependencies, libraries, or image assets. Every visual element from the bike rider to the scrolling houses is drawn procedurally using Canvas paths and shapes with a classic 4-color palette. The codebase is organized into clean ES6 classes for the game loop, player mechanics, collectibles, scrolling background, and particle effects, with localStorage handling persistent high scores. The game was developed for Ludum Dare 58 using Cursor with Claude Sonnet 4.5 as an AI coding assistant.
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