Pick'n'Collect

Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.05
Theme★★★★★★★★★★4.08
Graphics★★★★★★★★★★3.05
Audio★★★★★★★★★★3.40
Humor★★★★★★★★★★3.42
Mood★★★★★★★★★★3.23
All you have to do is collect ONLY the items on your shopping list, or else the cashier might get annoyed! (Who knows why... maybe he wrote the list?)

If that sounds too easy, that's probably because it is - we didn't quite finish in time.

Controls:
W/A/S/D or Arrow Keys for movement.
Space to go a bit "whee".

All graphics are handcrafted.

Comments12

space87 Oct 2025, 08:19
Lovely ASMR shopping experience. Felt like I was about to be approached by a stranger in unifrom asking me if I need any help with my shopping. Would clip out of bounds again.
Soleil
Soleil7 Oct 2025, 08:24
Fun game ! props to the super cheerful cashier who had to ring up my cart full of guitars.
Divarium7 Oct 2025, 08:30
Very fun idea. A bit hard to understand what to do. Maybe a bit dialogue from the main character here and there could help. The ambiance and details are good for a 3 day build with no external asset. Well done !
alpaca-0417 Oct 2025, 08:32
Have a good jam, you guys will do better next time, cheers
Cahard
Cahard7 Oct 2025, 08:32
Very fun gameplay! Loved the mechanics of collecting goods and the obstacles.
I missed a sprint button; the character moves a bit too slowly.
The visuals and sound design - my compliments!
Good job!
DeusProx7 Oct 2025, 23:07
Great visuals and sounds! The gameplay loop is small and fun to play. I like it! :)
WormKingBoo
WormKingBoo24 Oct 2025, 01:24
That was fun! I like the art style 😊 I did manage to throw myself out of bounds at one point using a puddle, but no issues after restarting 👍
titos2k
titos2k24 Oct 2025, 18:42
wanted to pick a tomato, ended up in another universe
EagleZ
EagleZ24 Oct 2025, 20:37
I couldn't get the wine, but still a fun concept! kudos to the VA!
Jim jagers
Jim jagers24 Oct 2025, 20:47
very relatable, I too often visit my local grocery stores to acquire foodstuffs!
ruddiculous24 Oct 2025, 20:53
Ya know I like the idea, though it is obvious the game needed a lot more time. I'll attribute most of the difficulty or bugs to the lack of time - at one point i found myself shopping in the void because of how easy it is to bounce around holding space in tight isles and get catapulted out of the store lol. My wishlist of improvements aside from general mobility would be a more clear understanding of how to obtain items and what skill is necessary to avoid selecting the wrong ones. I would keep that sort of chaos, trying to collect quickly but not the wrong items, just associate a skill based mechanic (either specific kinds of bumping or targeting) to improve on during gameplay. The personality and humor is on the right track. Great work keep jammin!

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