Collect pure paints to restore beautiful murals. But avoid the unwanted parts, they will only dilute your paint! Also, you will have to be quick before the waves wash your harvest away.
EDIT: Fixed up the clattering sounds. Not beautiful, but less painful.
Very calming experience. Mural was pretty and collecting the pigments was fun. Two nitpicks are that the crunchy sfx was happening a little too often and I would suggest maybe the black pigment being more of an off-black rather than pure black. Was a fun time though! Nice job!
I enjoyed it! Collecting the pigments was satisfying though I wasn't sure if I had completed it or not. It might have been useful to have some indication of which pigments we still needed to collect to finish the mural (as I thought I had all the colours available on the mural but the game didn't progress / end.) Still a very calming game and very satisfying!
@profit I considered clicking vs. sweeping, with the amount of items sweeping seemed more sensible. No need to give player carpal tunnel syndrome. Thanks!
@derek-glennon Thank you. I agree, and tried various versions for the black pigment; it looked nice on one of my monitors and then the deadline was upon me. You're also right about the SFX, I think I fixed it now.
@nekobones Not a 100% sure what you mean? You collect pigments at the beach, and the mural paints itself with your harvest. There is a difference between a good and a great result of collecting.
@matthewdrake You're right, a game end screen would probably be good to have. There is a "theoretical" end when you had perfect runs on all pigments and have nothing more to do but stare at the art ;)
Yay, I did it! Pretty game with great vibes. I'll be honest that I didn't quite understand what I was doing at first and it was only when I saw an image from another player on Itch that I figured it out. One thing that was a little bit frustrating was if your mouse started over a shell when you entered a level for the first time because then you just have to wait for the level to end even though you know you've already messed up the perfect run.
Otherwise, I enjoyed the experience and liked that it's something I haven't seen before. Cheers!
@kostapka Give me a week ;) Obviously that would be something for a larger version. Or to make colours avilable for actually painting the mural like you want.
@cosmogonicfrog Glad you figured it out (making tutorials is on my learn-to-implement-well-for-jams list)! Yes, the start shell is pretty pesky, I didn't realize it during testing, sorry.
Nice relaxing game! A little ending would have been nice, maybe just some music coming in or something to let you be satisfied with your work. How was your experience using Defold?
@acartlidge Thank you. Yes, there could've been some sort of cue that there's nothing more to do (or was theeeeere? I'm kidding, once you fill the mural, that's it for now). Defold is my first and primary engine for almost a year now, when I began programming. It is nice enough, I think, being fairly streamlined and code-focused (while it claims to be "an engine for artists", which, as an illustrator, I cannot agree with). Its small community makes it probably harder to approach than more well-known engines; on the other hand your problems get taken care of by the devs themselves often. It has some shortcomings that are currently handled by add-ons that can be cumbersome - some input handling, richtext support, for example. On the upside, it makes HTML5 builds phenomenally fast and small. I can't speak for the ease of Lua since I can only get by in Python and some JS otherwise but I am told it's not particularly verbose; its tables, while very "free", need a lot of attention from the programmer. All in all I would recommend it, in case you're considering. My choice was ultimately made because it's foundation-financed and forever free, and ports to every platform under the sun.
Love the added layer of gameplay to a coloring game! Interesting how the pigments can be affected by whether you accidentally dilute them or not during collection.
@tatawanda I am meeting fellow Defold devs left and right - welcome, welcome! Happy you got a few good memories out of it. I had hoped progression would be obvious with the mural being coloured, this is a good lesson in usability.
@lemonink I am an illustrator by trade so only colouring would not have been enough 😄 Making it a true colouring mural would be nice for the next version. Thank you!
@yellowkamel I would've loved to make it an actual colouring game but I was too pressed for time. Totally planned if this becomes a full release though! Thanks!
Oh, this was such an unexpected calm game! I love the idea to collect natural colors (especially because I love to paint with watercolors irl) ❤ Amazing game!
Thanks for uploading! Super atmospheric. Took me a while to gather that I wasn't supposed to be clicking, but I think I got the hang of it eventually. It was a bit tough to tell which I was supposed to avoid once I got to the darker colors like purple and black, but then again, it kind of made a pseudo-difficulty curve (or maybe a very intentional one). I think my mural ended up coming out pretty nicely!
@zactyl I am a little annoyed myself by too much clicking and you still have the whoel hot wire challenge to not collect all sorts of unhelpful shells. The difficulty progression was indeed intended although I had to realise that lots on monitors showed the black almost as holes. In a full game there would be murals with fewer colours and specialty pigments for later, more difficult ones. Thank you!
Comments41
Otherwise, I enjoyed the experience and liked that it's something I haven't seen before. Cheers!
Defold is my first and primary engine for almost a year now, when I began programming. It is nice enough, I think, being fairly streamlined and code-focused (while it claims to be "an engine for artists", which, as an illustrator, I cannot agree with). Its small community makes it probably harder to approach than more well-known engines; on the other hand your problems get taken care of by the devs themselves often. It has some shortcomings that are currently handled by add-ons that can be cumbersome - some input handling, richtext support, for example. On the upside, it makes HTML5 builds phenomenally fast and small. I can't speak for the ease of Lua since I can only get by in Python and some JS otherwise but I am told it's not particularly verbose; its tables, while very "free", need a lot of attention from the programmer.
All in all I would recommend it, in case you're considering. My choice was ultimately made because it's foundation-financed and forever free, and ports to every platform under the sun.
@zactyl I am a little annoyed myself by too much clicking and you still have the whoel hot wire challenge to not collect all sorts of unhelpful shells. The difficulty progression was indeed intended although I had to realise that lots on monitors showed the black almost as holes. In a full game there would be murals with fewer colours and specialty pigments for later, more difficult ones. Thank you!