Really enjoyed this one! The pixel art is simple but really nice, the sound effects fit perfectly, and the combat is easy to follow. I got hooked for a while just collecting ingredients and making potions. Amazing job!
I put all those different potions in the rainbow potion cauldron and right before it was finished I got killed. I hate this game. But it was actually addicting, thank you for making it
Who am I. I am a magician, an alchemist. What do I want? Create a potion. What do I need? The orange thing and the bottle. I found the orange thing, I even carried it. And where can I find a bottle? I couldn't, I'm sorry.
Very interesting! Retro pixel art style, synthesis mechanics, and an out-of-game upgrade system! Truly an excellent game, haha.I noticed that the version on LD doesn't scale properly on my computer, so I went to play it on itch.
Had the same issue on the embedded version, but itch worked1 It was nice, the combat was simple but fun, and running around collecting the ingredients for potions was good!
Great job!! There's plenty of things to do and the game is easy to understand. It fits the theme very well, and the combat mechanics feel pretty smooth and rewarding even though they're simple.
It took me a while to at all understand how the level worked, but once I did I managed to get all but the last rainbow potion. Those blue shooting enemies were the worst :laughing: Felt like they were predicting my movement.
There were some obvious graphical glitches, like the game only using part of the screen and that some of the tutorial boxes were just sticking around and being in the way without a way to dismiss them. I also felt like the hitbox for the character was a bit too unforgiving. It probably was the outline of the sprite, but fair feeling would have it shrunk in a bit in my opinion. It would also have been nice to toggle auto-shoot to not have to hold mouse button pressed.
All in all though, a fun entry. I think if the collisions weren't feeling a bit unfair and if it wasn't so fidgety to put stuff into the cauldron while avoiding the enemies, I would probably have attempted the rainbow at least one more time.
Pretty nice game. I liked the art style, and some of the ghosts had an appropriately scary appearance. Navigating the basement was a little confusing though, I guess it would have been nice to have a map.
Comments15
The fact that range mobs can attack through wall and we don't is a funny injustice!
There were some obvious graphical glitches, like the game only using part of the screen and that some of the tutorial boxes were just sticking around and being in the way without a way to dismiss them. I also felt like the hitbox for the character was a bit too unforgiving. It probably was the outline of the sprite, but fair feeling would have it shrunk in a bit in my opinion. It would also have been nice to toggle auto-shoot to not have to hold mouse button pressed.
All in all though, a fun entry. I think if the collisions weren't feeling a bit unfair and if it wasn't so fidgety to put stuff into the cauldron while avoiding the enemies, I would probably have attempted the rainbow at least one more time.
Playthrough with more feedback: