Raccoon Rumpus!
Collect Precious Trash
Take on the role of a raccoon trying to scavenge precious trash in the harsh environment of a suburban backyard. Collect as much trash as you can as fast as possible, but be wary of the neighborhood dogs, trying to protect their owners' property. If you are found hide in the bushes to get to safety!
Guide
Controls: WASD to Move, F to interact with trash cans, Space to jump.
Note
If you are on Windows and the RaccoonRumpus.exe is not rendering properly, please try the Compatibility build instead. Thank you <3
Credits
Art, Programming, Game Design, Sound Design: Hank :: github.com/warmoverdrive
Art, Programming, Game Design: Ralph :: github.com/b0guslaw
Font: BaksoSapi :: www.dafont.com/bakso-sapi.font

Comments63
The grafics has a special vibe too
Heres a tip from a fellow Godot dev: use UI anchors. The main menu doesn't move correctly when the window is resized.
I liked the game design of bushes to hide in and holes to run through the escape the dogs. The dogs are a bit too fast though for my liking.
Also really liked the animations. Procedural animation?
@arianaraine Try hiding in a bush, the dogs can't get you there :)
@adrien-tremblay Thanks for playing and thanks for the feedback and tip! It was our first time using Godot for a bigger project and knowing that you need to Anchor the UI would have certainly been helpful :D I Playtesting almost exclusively in the editor where I never resize the window, can easily obfuscate such issues.
The animations are all hand made, except for the one where you jump into a bush, that just wiggles the model a bit in the player's direction.
@electric-sun Well done! No there are no extras beyond the 20 trash cans, but with the timer in the top right, you can try to optimize your run and be the fastest raccoon out there.
Game is smooth and responsive, UI is funny, getting trash is fun. Destroying already found trash cans would have been great as well.
Congratulations !
@gorglomux Thanks for the feedback. Unfortunately we did not realise how hard it may be to locate trash cans when you already looted a good chunk of them until late into development and shortly before submission deadline. Lesson learned: play your own game start to finish and not just specific debug builds. I agree with you on the animation speed, but we also think this way the racoon has a bit of a sly and sneaky way of walking, which we liked a lot. Thank you for your kind words, they mean a lot to us and thank you trying our game!
Also I love the raccoon jumping animation
Simple game made a lot better by the fact that it's really fun to roleplay as a trash-stealing raccoon, I like to imagine my tiny paws ripping the bags open and looking for canned fish and trinkets. The models are awesome and it all looks very nice. Great work!
I did fall through the map at one point, though I feel that's just part of raccoon life
I dug the night time atmosphere and the dogs. This neighborhood sure loves their dogs. Ran well, had fun, got lucky and didn't get swallowed up by the void, great stuff!
@nondev We agree that adding a visual marker for dug through trash would have helped. This goes definitely in our mental notes for a future game jam!
I only wish you've made a more clear indication which trash can has already been emptied. It gets reaaly hard to remember which ones you haven't collected near the end, especially after multiple tries :sweat_smile:
Regarding catch up: the enemies do actually catch up to you if you just run in a straight line. They start with a slower base speed but increase steadily beyond the players speed to provide a meaningful challenge.
Thanks for playing and I hope you had fun!
Some things that could be improved:
- it really feels like the raccoon is sliding instead of walking. There is some timing mismatch between the walk animation and the speed at which it moves
- the camera could use some love. Being able to see the raccoon from under its feet doesn't really help and actually makes things worse when you are in a rush to run away from the dog
Overall it's a pretty nice entry, grats!
Great job! Definitely worth doing more with post-jam!
Didn't get any screenshots mid-game as I got oofed too quick :sob:
Lots of dog related jump-scares!