Reapers' Toll

co-authored: @metriko
Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.68
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.26
Mood★★★★★★★★★★3.53
I've created a twist on the tower defense genre that requires you to actively protect your tomb from danger.
Controls: Left mouse button to throw the scythe and retract it
gameScreenshot.png

Comments13

Hydratini7 Oct 2025, 15:11
The game is pretty hard but I had fun playing it, especially once I got into the rhythm of upgrading. I think what makes it hard is that its difficult to see the health bar because it is so small. Also some visual feedback on when I am low health and when I upgrade the scythe would be nice as well. Great game!
MrV7 Oct 2025, 18:41
The most interesting game I've played at this jam. You can easily make it into a mobile game and be successful. The only drawbacks are the limited number of enemy types and a bug that causes you to be killed by something invisible at the beginning of the game every third time.
TemmyT
TemmyT7 Oct 2025, 23:42
Got into it pretty easily, kind of captivating
loco8 Oct 2025, 00:00
Simple and Interesting. Upgrade always existing makess it more difficult, but also a little different.
ACartlidge8 Oct 2025, 00:07
This was fun! It was really satisfying to to line up big hits and hear the scythe hitting everything. I think if you developed it more just doubling down on that satisfying feeling would be super fun! One issue, I was not sure whether the health regen was working? Maybe the value was just very low, but I tried a tankier build with regen and it seemed like the health bar never went up. Nice work
Tkap8 Oct 2025, 10:51
Interesting concept.

Some upgrades (tomb regen, soul value, width, speed) felt like they did nothing. I did beat it but only because enemies on the left paths got stuck.

Also the winning screen popped up just as I was clicking somewhere, so I missed it. Thankfully I was streaming so I could watch the vod.
Nnnnneeeedddd8 Oct 2025, 20:45
I thought the click once to fire, click again to retract thing was very interesting, went very against my instinct to spam click on things :D Awesome game, thanks for making it!
Mr_Field
Mr_Field12 Oct 2025, 21:38
Satisfying & fun to play, feels really difficult until you've got enough damage upgrades going.

I think this could really benefit from having a more carefully designed enemy spawning pattern/system, especially at the start where you're getting bombarded so fast that you don't even have enough time to read what your upgrade options do.

I also agree with the others about some of the upgrades, speed / regen seemed like they did nothing for me.

Nice to see another tower defence-esque game!
Kapricorn Media
Kapricorn Media14 Oct 2025, 05:09
I appreciate the simple controls, but the game is super brutal haha. Gotta sit down and play it for a bit to figure it out. Glad to see some of the harder games on ludum.
D3kryption
D3kryption17 Oct 2025, 20:53
Super creative twist on tower defense — fast, intense, and really satisfying once you master the scythe mechanic. The upgrades and rhythm feel great, though some effects are a bit unclear. With a bit more balance and visual feedback, this could easily become an addictive full release.
Bloodbane
Bloodbane18 Oct 2025, 14:23
I played it wrong at first until I realized that you could pull the scythe earlier by clicking again. I've managed to reap or collect if you will souls better after knowing that. It's also nice that some enemies are willing to wait for me allowing me to focus on others.
Might try this again sometime.
Llevelin19 Oct 2025, 20:11
Guys, you're great, you've done a great job! I really like it.

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