
Shaman
Goal
Use monster cards to collect new monsters.
Place your own monsters around the target monster.
If the target monster is surrounded by your own monsters above, below, left, and right, and all four monsters's power are higher than the target, you have captured and collected it.
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Control
Direction keys: move.
Mouse: select and place monsters.
Z: withdraw all your placed monster.
Esc: cancel the selection of placing monster.
There is a bug that you cannot beat the flying monster in the middle of sky, but you can beat the boss without it.
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Story
The story roots in ancient shamanic legends. In an age of perilous paths, where spirits and humans are entwined in mystery, malevolent deities roam rampant—you will step into the role of Wu Yan (巫偃), a young shaman (巫觋). Through desolate lands and mist-shrouded wilds, you will elimiate monsters to claim their power. The young heir to the ancient art embarks on a journey, bearing his destiny and embracing the trials await._____
*Fixed version 1:
Moved the position of the hidden flying monster so that it can be captured.
Added WASD keys for movement.
Adjusted the size of description label to avoid covering text.
Original version is still available in the download section, please note that when rating.
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Credit
Art: @sissie @dududud @judson
Level Design: @tsuyurikuraudo
Music: @tsuyurikuraudo
Programming: @tsuyurikuraudo @Lsy
Story: @judson
Comments20


GameDevTraum8 Oct 2025, 03:27
Really interesting puzzle game! Here's some feedback based on my experience:
Cards could be easier to identify – maybe the card frame could have a color based on the type? The attack value blends with the background and makes it difficult to see clearly.
I imagine it's difficult, but if there was some way to quickly indicate the special effects of the cards, perhaps including some symbols on the card to quickly know at least the type of effect – whether the card increases or decreases power, or if the creature flies.
The card order feels a bit strange – it would be nice if all the cards were on screen and you didn't need to press the arrows to see hidden cards off-screen.
Cards could be easier to identify – maybe the card frame could have a color based on the type? The attack value blends with the background and makes it difficult to see clearly.
I imagine it's difficult, but if there was some way to quickly indicate the special effects of the cards, perhaps including some symbols on the card to quickly know at least the type of effect – whether the card increases or decreases power, or if the creature flies.
The card order feels a bit strange – it would be nice if all the cards were on screen and you didn't need to press the arrows to see hidden cards off-screen.
starduster8 Oct 2025, 03:37
A fun puzzle game. I like the art and the monster descriptions a lot too. Lack of WASD controls + esc and z was painful. I wish there was a way to withdraw just one monster though. Near the end if I placed the wrong monster it was oops time to withdraw my fleet and try again.

Ira Baciu8 Oct 2025, 07:33
I can’t rate you :(((
Your game looks amazing but you probably messed up something in settings. Try uploading your game as JAM project
Your game looks amazing but you probably messed up something in settings. Try uploading your game as JAM project

Kseon8 Oct 2025, 19:20
Such cute art

anima_animus0499 Oct 2025, 12:28
美术做得好棒!喜欢,怪物的主题也很用心,整体很协调,但是操作上确实稍微有一点反直觉,瑕不掩瑜!喜欢!

8212games9 Oct 2025, 12:41
A truly unique game, especially loved the art design and audio! It was surprising how the authors interpreted the theme with such broad strokes, working in the monster breeder genre. We thought about doing something similar but couldn't come up with such an elegant and minimalist solution)
Lsy9 Oct 2025, 12:56
@ira-baciu Sorry and thanks so much of pointing out! We made a mistake of disabling rating when publishing. Now rating should be available.
Lsy9 Oct 2025, 13:14
@archimagus @starduster Thank you for the feedback! We are uploading a fixed version enabling WASD to move. The withdrawal of a single monster is a little difficult for the current code structure and we will be working on it.
Void49 Oct 2025, 13:26
Excellent game, the puzzles have a ton of depth. If you take this further, in addition to what other people have said, I think that when a creature is buffing/debuffing its neighbours it should indicate that on hover i.e. when your mouse is over it the creatures it is debuffing get highlighted in red for example.

Flying Dog Fish9 Oct 2025, 14:22
Great looking game! Unfortunately I don't understand the combat system at all. Monsters increase their values for some reason and I can't beat them.

Archimagus9 Oct 2025, 14:49
@lsy As for uploading the fixed version, just make sure you keep the original uploaded and marked as the official submission for ratings. Having a fixed version available is generally acceptable I think, as long as it's clear which one is the original for ratings.
Keith Wang9 Oct 2025, 18:31
Cards are nicely drawn and mechanics is creative.
Personally, I think it might be better if there is just a board and monster spawning on the board, without the character walking part. That would make the game more focused on the core mechanics and prehaps more time for other stuff.
Personally, I think it might be better if there is just a board and monster spawning on the board, without the character walking part. That would make the game more focused on the core mechanics and prehaps more time for other stuff.

MakoTeam12 Oct 2025, 13:49
Game quite complex. Guys your music guys should learn some notes or smths. The music gives me The Shaggs vibe

Ginger_Kyoko12 Oct 2025, 14:04
The game makes me nostalgic for flash games))
tyminix12 Oct 2025, 19:09
Unique look, i like the childish graphics, however audio is not great and pretty boring. Mechanics and movement are frustrating. Overall not greatest jam but good try. Good luck next time, maybe smaller scope would do you good.

LULU_hihi13 Oct 2025, 14:05
It's nice to see this kind of graffics in game, the art dirrection is very pretty!

daniel18 Oct 2025, 23:43
Conceptually this is really cool and I like the approach to the logic puzzles. The UI/UX kind of got in the way a little bit, but overall this is a really strong jam entry. I think it would really shine with getting all the game art, UI, and text just a bit more visually matched.

xpoho20 Oct 2025, 15:38
Very hard game, but I somehow make it. Good job! ^_^

LittleGamer20 Oct 2025, 16:33
The concept is interesting and can probably work well in either a puzzle or tactics-like game. The graphics and the musics are very nice, and quite original !
The problem with the game tho, is in its UI. It would have been easier if the player could remove summons individually, or use the mouse-wheel to pass through the captured creatures. It was interesting to play, but a bit cumbersome because of this.
Still liking the concept.
The problem with the game tho, is in its UI. It would have been easier if the player could remove summons individually, or use the mouse-wheel to pass through the captured creatures. It was interesting to play, but a bit cumbersome because of this.
Still liking the concept.



The art is quite beautiful I like it a lot.
The controls are frustrating. Moving with Arrow keys, but esc and z being the undo and withdraw keys makes it awkward. I would make movement be on WASD at least optionally. The movement is also annoyingly slow and clunky. It would be much nicer to have free movement rather than single direction.
The cards could use some icon indicators for a few things, especially flying. That would help a lot, as well as a more convenient way to sort through the cards, those little buttons are not very nice to use.
Still, overall the game is well done, the puzzle was satisfying to solve and the art is great.