Ludum Dare #58compo
Shape Collector
Shape Collector
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Description
This one is for the Highscore chasers! Click the shapes and get points. After the round ends, take an upgrade. Get more points. Don't click the skulls and reach your target score for the next round.
Feedback
I’d love to hear your feedback! Feel free to leave a comment and rate the game. Post a Screenshot of your highscore!!
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Controls
- Left Mouse Button
- Pause -> ESC/P/ENTER
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Screenshots & GIFs
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Itch.io Link
itch.ioGenres: action



Comments49
Super fun game! I loved experimenting with different strats from the powerups! My final strat was to always make sure I am strong enough for 1-click-kills, plus focusing only on green and only on rectangles/triangles (the circles know what they did). But there was still a lot of cool variation, with the dice and the hearts, that added another layer of strategy to it, that is super well designed, well done with that. It's the type of game that's super easy to get sucked into and try again and again to improve your score, I liked how that felt. Presentation and sounds also helped with the immersion there I think, I thought they were a neat fit. Great job on this game, well done!
@kremlebot yep you collect all shapes and then try to get a build running.
@CaptainDreamcast Impressive. Biggest highscore I've seen so far. Really happy that you enjoyed it!!
@SinusQuell Thank you! Yes I have hoped to give some upgrade diversity. True it was hard to balance the rounds, will need to find a better way :D
The triangles were difficult to hit. It took me a little to understand I can hunt all forms and colours. The rogue like element is lovely! It fits the theme collectors, simple but works well. I can't help but like the rainbow highscore words a lot.
It seems easy at first, but as the upgrades are collected, the challenge truly begins.
Congratulations!
Overall, a solid entry. It shows how a simple concept can go a long way.
btw the game ui in fullscren on a portrait monitor was a bit broken, but nothing major
@lizz Yeah I figured its hard on mobile, but possible :)
@surfacedfox Thanks, yeah I heared that the reg seems to be off sometimes. I'm looking into it on how to improve it, maybe making the hitboxes a tiny bit larger :)
@alex-mulkerrin glad you enjoyed it. I got a couple of ideas in the pipeline, hope I can add them fast enough to make an update in the near future.
@noodlestorm I'm sorry :D Would it help if I add a keyboard key which you can click while hovering over a shape?
@lrdjj @euler-moises glad you enjoyed it, thanks!
@gamebuilder cool that you found a strategy :)
@skunky thx, unfortunately I did not plan around different resolutions, hope you could enjoy it nevertheless :)
Markdown for this:
As for the mentioned overscoring, one option would be having the surplus score automatically used for something else, like extra shapes on next wave, filling a power bar, meta currency...
But it's not something that bothered me. It actually serves as a clear sign that you are playing well or losing gas. Also it helps the dev if some procedural balancing is required (like identifying players who are struggling).
Anyways, awesome entry! Congrats!
I cannot play this for long at the moment (pain and all that) but wow do I want to. I fully agree with @funbanan, I think will some polish and maybe a little expansion you'd have a real fun experience on your hands. Brilliant work, and either way I'll for sure visit this again.
@funbanan Thanks! That would be amazing, I guess that will need lots of polishing and playtesting :)
@threeli No worries, hope you get better soon! Thanks and great that you enjoyed it.
@notexplosive :D Haha thanks, I hoped that it would enrich the game and give it a needed twist besides just collecting shapes.
@yibirabbit007 Yes!! Thanks for playing
@lookslikesomething Great! What was your current highscore? :)
For the love of god, if you just change the click recognition to OnMouseDown instead of OnMouseUp, that would improve the experience soooooooo much! :smile: Other than that though, great job!