Skullk

co-authored: @antanites, @glaikunt
Overall★★★★★★★★★★2.71
Fun★★★★★★★★★★2.38
Innovation★★★★★★★★★★1.90
Theme★★★★★★★★★★2.88
Humor★★★★★★★★★★1.88
Mood★★★★★★★★★★2.76

Goal

* Collect skulls
* Avoid getting caught in a crypt

Requires Controller

* Left stick = movement
* Right stick = look
* LT = dash
* RT = sprint

Credits


Programming


- Andy Murray - @Glaikunn
- Matt Hubbard - @Antanites
- Peter Bell - @Vault101

Art


- Strideh - https://strideh.itch.io/
- models spriters resource - https://models.spriters-resource.com/playstation/legacyofkainsoulreaver/asset/461141/

Running the game


* Unzip skullk-0.1.0.zip
* Windows: run skullk.exe
* Mac/Linux: Needs Java 21 or higher installed. in app/ run java -jar skullk-0.1.0.jar

Comments4

LDJam user 280509
LDJam user 2805098 Oct 2025, 07:44
Nice entry. The first sight of a rotating skull after starting the game is well designed.
LDJam user 221561
LDJam user 221561author10 Oct 2025, 19:47
@nnnnneeeedddd the answer is a hell(!) of a lot of errors if you try that. We wanted to be able to use some tooling so I wrote custom code to parse just enough of a custom map file, but uses our own logic for turning vertices into walls and a rather different approach to using that data to create 3D floor and ceiling models. The question you could also ask, is could you load that custom level as a custom map into a very famous game, and the answer is THAT would work.
LDJam user 011 Oct 2025, 19:36
as soon as i boot, character looks up and just keeps jumping backwards until i hit a wall and then there's some spinning. Unplugging and re-plugging in the controller didn't help and clicking on the "help" button in the main menu just crashes. "Failed to run JVM" so, does Windows ALSO need java 21? Your instructions imply only mac and linux need java.
LDJam user 221561
LDJam user 221561author20 Oct 2025, 20:31
@b0guslaw @ty-victorson @myezko we started with controller and were plagued by a couple of really nasty 'works-on-my-computer-not-his' issues that we wanted to resolve over anything else, and meant by the submission hour we didn't get back around to adding mouse/keyboard support. Controller only on the submission I'm afraid

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