This was neat! The switch from 2D to 3D was semi-unexpected ("no way they switch perspective right..?") and very impressive. Building up your moveset by picking up powers was cool, I could see this turning into a compelling puzzle game if developed further. Really enjoyed this, well done!
Fun and unique twist on snake. The switch to 3 was very cool. I loved the concept of multiple snakes on different levels. I wish there was more of a challenge to it as just collecting the items was quite easy. A way to lose might have made it more challenging. All in all a good jam game, well done!
Wha! excellent trick to go from 2d to 3d I found that really nice. Not sure what all the other buttons do.. Well I know now. I don't think I could die also, cause I went unto walls and over myself several time.
I have seen that you use gitlab:
I have created badges that you can use to decorate your README:
I like collecting the abilities. The 2d/3d switch was memorable. I think the arrows came to early. I hadn't noticed that I couldn't move in other directions yet.
I'm not sure if there's a point to eating the apples. The snake grows, but I didn't see an impact beyond seeing a longer snake.
I had one of those aha! moments when I saw the snakes stacking after seeing items in the air. Then later when I saw the instruction on the ground to press space to switch between them. Nice.
The 3D was a total surprise! I initially thought it was just a regular snake with a different view, but who would’ve guessed it was a whole new perspective! :)
Some of the powers I didn’t quite get either or they didn’t seem to do anything. But maybe it was just me - it’s tough to make sure everything is easy to understand in a jam game!
Overall, it was a solid entry. And bonus pointssss for the pun in the menu!
When the game suddenly switched to multidimensional snakes I had the biggest "Ohhhhh" Moment xD
Like, before the perspektive switched I was kinda confused because the second snake would go over walls or wouldn't collect some apples and I thought "This must be a bug" but when the perspective changed EVERYTHING MADE SENSE and I realised it was all done on purpose to fool me!
Biggest plottwist I've seen in any game jam I participated in by far!
Having powerups change the gameplay was cool and I like the concept of controlling multiple snakes in a game. The hand drawn illustrations on the cubes was cute.
Very impressive game! People are talking a lot about the switch from 2D to 3D but I was equally impressed by how the extra heads were added in. There were a lot of great instances where you showed, not told, the player what to do and I think that works well to invite the player in to learn more. I just wish there was more to the gameplay itself and what to actually do once you've gotten all three heads.
@pincushion Thanks for the detail. The original idea was to eat snake itself to grow high level body, which need a lot of apple to feed, sadly I don't have enough time to complete it.
Oi bro,跟着Akuta Zehy那边的您的评论过来的,我通关了您的游戏,我觉得很好啊!虽然您说时间紧迫,但是您已经完整的制作出来一个概念演示了,惊艳我的地方有两次,第一次是我意识到这是通过收集要素来给蛇蛇获得能力,第二次是2D转3D的时候,虽然我知道3D吃了大概会转3D,但是我没想到后面还有关于三个头高度的事儿。 总之我觉得您完成的很棒,何况您参加的还是Compo这种时间更极限的,请不用担心!这超酷的!
I think I did an excellent job. Especially the conversion from 2D to 3D really surprised me. It's truly remarkable to have created such a complete and creative work within just three days! I absolutely love it!
When I saw your snake-screenshot I HAD to test it since I did a mini-game with the same mechanic. BUT yours is so much better! At one time I thought that I had a bug but then realized it was the head I could use in 3D .. What a great idea and well executed. Hitting a wall gives now different strategy options. Very clever! Thank you for creating and sharing this! Great work!
@ellaris Actually you can't pick everything in 2d, at least you can't see which level it is. I will improve 3d experience to make people feel better. Thank you! @elanor Collision bugs might means you didn't collect the 3d item, so you can't see your snakes are in a different height level and miss the item or walls. Thanks for the report!
I definitely didn't expect the switch to 3D and having multiple layers of the level to collect things from. That was an impressive surprise! It gave the classic game a really unique twist. Nice work!
@nekowei I meant it more as a joke, there was nothing wrong with it, it was just like making your life unnecessarily hard, I figured you would eventually have to pick it up, but I think it was a cool experience nevertheless.
Well, that was an interesting concept. I was a little surprised when it went into 3D. However, I didn't understand how to go back later. It's a cool game. Keep it up!
By the way, if you like weird atmospheres, you might want to check out our game!😛
Comments36
I have seen that you use gitlab:
I have created badges that you can use to decorate your README:
```
```
I like collecting the abilities. The 2d/3d switch was memorable. I think the arrows came to early. I hadn't noticed that I couldn't move in other directions yet.
I'm not sure if there's a point to eating the apples. The snake grows, but I didn't see an impact beyond seeing a longer snake.
I had one of those aha! moments when I saw the snakes stacking after seeing items in the air. Then later when I saw the instruction on the ground to press space to switch between them. Nice.
Some of the powers I didn’t quite get either or they didn’t seem to do anything. But maybe it was just me - it’s tough to make sure everything is easy to understand in a jam game!
Overall, it was a solid entry. And bonus pointssss for the pun in the menu!
Like, before the perspektive switched I was kinda confused because the second snake would go over walls or wouldn't collect some apples and I thought "This must be a bug" but when the perspective changed EVERYTHING MADE SENSE and I realised it was all done on purpose to fool me!
Biggest plottwist I've seen in any game jam I participated in by far!
collector这个theme做贪吃蛇是再好不过了,最近玩了一些其他compo,把键位控制作为collect的元素我觉得是很亮眼的设计。
看到你的封面想到最近看的Trifolium,不知道你有没有看过那个,我个人感觉蛮像,叠加的机制其实蛮有设计潜力的。
另外不知道是沟槽的Win11的问题还是游戏本身机制的实现不完善吧,我玩的时候蛇没叠起来过,有时候苹果吃不掉(蛇变长了但渲染苹果还在原位),看上面截图看上去蛇应该叠起来才对但是我这边就完全没有,蛇乱穿墙等等。之前在玩其他人的游戏也各种问题真服了,我觉得真有可能是Windows11和Godot有不兼容还是怎么回事(恼)...
总之我觉得您完成的很棒,何况您参加的还是Compo这种时间更极限的,请不用担心!这超酷的!
对了,我想问下其他几个图标您原本是打算做成什么样的效果呢?
@yuriscat 感谢你的评价,其实后续还有一些想做的东西,比如多个蛇头互动才能解开的谜题,本来是想让上层蛇头只能在本体上延申,超过距离会弹回来,但是没时间了只能随意飞翔😅
我没玩过Trifolium,看了一下确实已经有人做了很多类似的创意了
我觉得这个玩法还有发挥空间,咱们接下来的taptap聚光灯比赛有缘再会了
聚光灯可能不去了最近有点忙(
可能会把时间多拿来打磨这次的LD游戏,然后上steam看看,祝您聚光灯顺利w
There's a few collision bugs, but it was really fun :]
@elanor Collision bugs might means you didn't collect the 3d item, so you can't see your snakes are in a different height level and miss the item or walls. Thanks for the report!
@patatje Thanks, I will! Let's see how far we can be next time.
However, I didn't understand how to go back later.
It's a cool game. Keep it up!
By the way, if you like weird atmospheres, you might want to check out our game!😛