
Snake Tale
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
TL;DR
Tale = Tail.
A whimsical Snake-inspired game featuring 5 tutorial levels, 3 challenging levels, and 1 infinite level.
Platform to Play
Windows.Time to Play
The game is designed to be finished in 5 mins if you are clever enough.—— I mean, one of the mechanisms is not designed to be understood easily.
I think a time no longer than 15 mins is acceptable.
Control
Arrows/WASD: moveScreenshots
Thoughts
My interest in making my own game has been growing steadily, but I’ve been struggling with the heavy pressures of daily life.
The moment I got the theme “collector”, my first thought was inevitably Snake—for programmers, it’s as simple as it gets, yet full of charm. LD58 here is my first attempt at creating a game that feels somewhat complete, encompassing programming, visuals, and sound. By the way, this year is also the Year of the Snake XD
Sometimes when playing puzzle games, I find myself frustrated by the lack of elegance in the puzzle design. But when I reconsider this issue from the perspective of a game creator, it becomes clear that this isn’t something easily solved by criticism alone. It requires some metaphysical force, like mathematics, and perhaps even a sudden flash of inspiration. Of course, during this game jam, I simply couldn’t come up with anything better. Designing puzzles that require brute-force computation would be putting the cart before the horse, so I decided not to add any more levels.
Spoiler: If you’re stuck on Level 8, you should first finish Level 5. They were designed to potentially unlock simultaneously; otherwise, you won’t be able to play Level 6.
I’d be truly appreciate it if you’d like to leave a comment, no matter it’s the design of the game mechanics themselves, the art, or the sound effects. However, I’ll likely be diving back into demanding work soon, so it’s unlikely I’ll have time to make any improvements to the game 😞