SNoWay

SNoWay

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overall: 3.53
fun: 3.44
innovation: 3.65
theme: 3.41
graphics: 3.68
audio: 3.11
humor: 2.86
mood: 3.45

❄️ About the Game


SNoWay is a fast-paced (not really) winter defense game

You play as a living snowball, rolling around and collecting snow to grow bigger and stronger.
Your mission: protect the snowman from waves of attacking candles(cubes yet) that are trying to melt him down.

Every bit of snow you gather increases your size — and your strength.
But beware: the bigger you are, the harder it is to maneuver.

Collect snow, build momentum, and use your snowballs wisely — they can destroy enemies or heal your fragile snowman.

How long can you keep him safe before he melts away?

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Developer Notes

- Builds:
- The Post-jam version (SNoWayWindows_v1.1) is available with minor values tweaks and balance adjustments.
- The original SNoWayWindows build remains below for judging purposes.

- Gameplay:
- Target lock on does not predict enemy movement, but you can still shoot ahead of enemy manually.
- If the game is too easy - just keep playing. If you get bored or don't want to wait, you can intentionally lose to check out the snowman melting mechanic and game over screen.
- The camera spin has no gameplay purpose — it’s just cool. Try it out!

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🎮 Gameplay Features


- Grow by Collecting Snow — Roll across the field to gather snow and increase your mass.
- Defend the Snowman — Stop waves of candle enemies from reaching him.
- Throw Snowballs — Launch snowballs to destroy candles or heal your snowman.
- Endless Defense Mode — Survive as long as possible — every second counts.
- Typo on the game over screen - Unbelievable...

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🖼️ Showcase



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⌨️ Controls


ActionKey
MoveMove your mouse — the snowball follows
Stop MovingRight Mouse Button
Throw SnowballLeft Mouse Button
Rotate CameraQ / E

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🛠️ Post-jam changes Log


- SNoWayWindows_v1.1 - Tweaked gameplay values for balance, disabled mouse cursor

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🛠️ Development Info


- Engine: Unity
- Additional tools: Blender, Photoshop, Audacity
- Roles:
- Design, Code, Art, SFX: Viktor Pariienko (@skale)
- Note: Unfortunately, I made a tessellation shader that isn't supported by WebGL, so only Windows build available

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