Soul collector!

Soul collector!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.08
fun: 3.36
innovation: 2.72
theme: 3.68
graphics: 2.96
audio: 2.78
humor: 3.42
mood: 3.18
Soul collector is an arcadey game you can beat in 2 minutes. Come give it a go!

patch notes:


In addition to my original entry, there is a patched version of the game available below as well. The game would get stuck on the final screen when the player won or lost. The game still ends and restarts abruptly, but I felt like adding a new end screen would be against the spirit of the competition. Special thanks to users @akuta-zehy and @artillepsy for bringing the issue to my attention!

Technical notes:

The HTML version does not work here but the itch.io link works (tested on chrome and Firefox).

The victory and defeat screens have a "end the game" kind of button which will not work on browsers. On the standalone, it closes the game so you can move on to the next game quickly. If you'd like to play again, it's quicker to click on the circular restart button on the top

Windows file available for download and tested to launch.

Linux file available for download but not tested to launch.

source file is the Godot project file and "art" assets.

Game Tips:

WASD or arrow keys to move. Run into people and animals. You will collect their soul on collision... most of the time. it is buggy when you try to do it from the top or bottom sometimes 😅

Getting Hit with an arrow takes away HP. You start with 50. Yes the Arrows are very Derpy and can't point at the right direction, but I'm just leaving it in at this point.

There are 4 endings. The "secrete" endings will depend on what kind of souls you collect

tools


Godot V4.1.1.stable

Piskel

Paint

Bosca Ceoil

A lot of Youtube tutorials!

Me yapping about my game:

As soon as I saw the theme I knew I wanted the "collecting" to be debt collecting and for something weird. Initially I was thinking organs but I quickly realized I don't have the artistic or technical talent to make what I had in mind. I settled for making a very basic top-down game about collecting souls. It's amazing, no matter how much I settle and cut down on my ideas it's always down to the wire with the timing.

Even though it is basic, I think the concept has potential. For example in a proper game, different deities can give you special missions to collect or not collect certain souls. Maybe you have to make all the deaths happen by accident, or maybe the NPCs can have dialog as you skulk about invisibly, Overhearing can let you kill specific people who you don't initially know about. It's basic but it could work.

I think my time management is getting a little better but I still had to leave out a lot. If I had more time, I would have liked to experiment with having each corps summon a ghost which would follow you for the rest of the run. I usually don't have time to add any sound to my LD Compo games, but I was able to do a short little music loop with some sound effects this time. I think I also successfully implemented an adjustable volume bar which was a first for me. If you read all the way down to here, tell me how you manage your time in these projects because I always end up missing something major and decide to let sound/music go so I can get the game "out the door" in time for the time limit. Thanks for reading, cant wait to play your games!
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