Soularis

by 02fc
Overall★★★★★★★★★★3.63
Fun★★★★★★★★★★3.74
Innovation★★★★★★★★★★3.31
Theme★★★★★★★★★★3.97
Graphics★★★★★★★★★★3.73
Audio★★★★★★★★★★4.02
Humor★★★★★★★★★★2.54
Mood★★★★★★★★★★3.35
Artboard 1.png

About the game


You start as a lonely necromancer. But loneliness doesn’t last long — every enemy you touch becomes one of you.
Grow your spectral army, swarm the living, and turn the battlefield into a haunted chaos.
When your ghostly ranks get too big, merge them into stronger spirits — tougher, deadlier, and always hungry for more.
But remember: lose your last ghost, and it’s over. Forever.

How to play

- Move with arrow keys or WASD
- Convert enemies by touching them
- Shoot souls when you have enough followers
- Merge ghosts when your army grows large
- Survive as long as you can

Tools used

- Godot 4
- Visual Studio Code
- Ableton Live (with Arturia Analog Lab)
- https://sfxr.me
- Aseprite

Comments19

tinykidtoo
tinykidtoo6 Oct 2025, 02:36
The pixel art in this is really nice. And the sound! I truly can not get the same sound out of sfxr. I had a lot of fun collecting. But I found I could just spam the bombs to get a huge ring of souls, and then I was invincible. I could see lots of little add-ons to upgrade your character. A dodge, A bigger ring, A ring, but it's on FIRE!
02FCauthor6 Oct 2025, 10:00
@tinykidtoo thanks! yeah, there is a problem at some point that the game becomes too easy. not managed to solve it during the compo, going to fix in a post-compo edition
IndigoWolf6 Oct 2025, 21:15
This looks and feels great to play. Genuinely enjoyable and had me playing for a surprising amount of time for such a simple concept. Great work.
jojocanard
jojocanard6 Oct 2025, 21:16
I finally died because I wanted to turn them into friendly ghosts by touching them instead of shooting them ! :

Nice mood and very good use of the theme.
tweekus
tweekus6 Oct 2025, 21:42
Looks great, but the difficulty increases too fast. Can't warm up.
02FCauthor6 Oct 2025, 21:48
@tweekus thanks for the feedback! yes, I've started balancing the game too late. i wanna fix it in the post-compo edition (if I will make it)
oeueGHa
oeueGHa7 Oct 2025, 00:55
Man, it's so cool and breathtaking shmup. I'd like to see full release of this thing. One problem i've found - that is collecting souls for killing by projectile (it's making the game too easy), if you only collect souls by absorbing wizards inside circle, a dynamics will be much butter, i believe. Good luck!
wolderado
wolderado7 Oct 2025, 07:55
Pretty cool! It's kinda hard to balance collecting souls and avoiding bullets but that's where the fun is
ZevsEHG
ZevsEHG7 Oct 2025, 15:06
WOW, The sound is the best of what i've heard today.
LDJam user 99418
LDJam user 994187 Oct 2025, 15:44
That was super fun. I made it 256 seconds before it just became too much for my poor browser
Yoav Kagan
Yoav Kagan7 Oct 2025, 17:08
such an original mechanic, makes for interesting gameplay, well done!
chuckeles
chuckeles7 Oct 2025, 17:38
So like others have said, the game gets too easy once you realize you shouldn’t upgrade the souls and should just keep shooting. At first, I understood it differently — I thought you only got the souls by touching them and converting them directly, and that shooting just killed them without giving you the soul. I actually think that could be an easy fix — it would force the player to choose between staying safe and shooting, or risking it to get closer and capture the souls.

That said, you’d probably need to reduce the number of enemies, because when there were too many, it was impossible to get close without instantly dying.

But overall, I really enjoyed it. The pixel art looks great and the soundtrack is an absolute banger 🎶🔥 It’s amazing that you managed to pull this off for the compo — and seeing you used Ableton and Arturia plugins made me smile. Beautiful work! 👏
Rise12600
Rise126007 Oct 2025, 19:34
one of our game coders was playing this when you released it, so we all hopped on.
Really fun game, the gameplay is excellent and the vibe is great, genuinely solid game nice one!
quasilyte
quasilyte7 Oct 2025, 21:17
The balance is weird. Upgraded souls seem to be somewhat lackluster, but maybe that's the whole point. It's more of a shooter than a vampire survivors game because of that.
I had ~5 fps after ~300 seconds and it made the game almost unplayable.

But the idea is quite fresh. I like this soul management. The ring-based soul collecting gets outdated too soon though. Or maybe I did something wrong.
ProtoHere7 Oct 2025, 21:28
a lot of fun! I will say that it gets really laggy pretty quick because of the sheer number of objects, and using explosions seems pretty over powered. Pretty satisfying game though!
island-jam-2-group-37 Oct 2025, 21:38
Game got quite unplayable from ~150 seconds onwards xD

Loved the mood and graphics on this one. Are the orange ghosts the last / best? They kept shooting at everything but the enemies xD Cool entry!
ehtd7 Oct 2025, 22:49
Seems simple, but gets hard very fast. Thinking the merge soul mechanic acts against the game more than helping. Good job, liked the art and feel
preef8 Oct 2025, 07:11
really love the art in this. It might help with balance if you tune down the rate of spawning wizards, and maybe add a mechanic where a player can only claim a dead wizard's soul if they walk over the body of the wizard. This would force the player to make some tough decisions about where to move.
LesDremlet
LesDremlet21 Oct 2025, 16:43
Really liked the music!

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