Это что-то невероятное!!! Полишинг на высшем уровне, звуковое сопровождение - ИДЕАЛЬНО. Я горжусь вами! Как вы сделали такие эффекты? Эта игра пока что лучшая из того, что я видел, а я посмотрел много игр. Я не могу найти минусов, вы отлично постарались, спасибо за игровой опыт, который я получил!
This game is awesome! I like the designs and the concept overall. Fantastic work, 44gang! I'll definitely be looking forward to seeing what other creative projects you come up with in the future
Игра вышла просто замечательной! Графика, геймплей, визуал- всё на высшем уровне, а учитывая, что это было создано буквально за 3 дня- это вообще отвал всего! Единственное, что вызвало у меня затруднения- это управление персонажем, которое, как мне кажется, вышло чересчур тугим. А так, максимальный респект!
Not sure if I did something wrong with the itch build, but the window seems smaller than the game itself, so it’s a bit tricky to play. Still, I love the music and visuals!
First, props to whoever made the animations and the music. They’re excellent, and so are the transitions from the menu to the game, as well as the intro (scene setup).
During gameplay I noticed it’s too hard to read the future trajectories of asteroids and other objects. I also didn’t realize that fuel is the green triangles; I thought the white barrels were fuel. I also noticed the asteroids’ colliders are larger than the asteroids themselves, so visually I slipped past but the game registered a collision.
dude opening cut scene! though the intro is dope i would definitely have the ability to skip on replays. veeeery difficult game. the controls are quite floaty and the camera alignment being off from the collision boundaries makes it super frustrating to get hit by asteroids. There's also many times where the fuel is out of reach because of the collision boundary. With the graphics and mood that you have crafted, improving the character movement and visual confidence in spatial relationships would make this a quite engaging game. Great work keep jammin!
You applied some good polish with that intro and menu scenes. The gameplay itself is simple but good fun for a short while. The only real downside is that for me it's sometimes difficult to estimate whether I'm on path to collide with an object or not.
I don't really get what the left mouse button should do, collecting works by colliding with the shards?
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Is the way to run it fullscreen?
During gameplay I noticed it’s too hard to read the future trajectories of asteroids and other objects. I also didn’t realize that fuel is the green triangles; I thought the white barrels were fuel. I also noticed the asteroids’ colliders are larger than the asteroids themselves, so visually I slipped past but the game registered a collision.
I don't really get what the left mouse button should do, collecting works by colliding with the shards?