I played the web version and how ever hard I tried I couldn't pick up the artifact in the first room, I couldn't interact with anything. Tried all the buttons I could think of. Did really like the automated managment system...And then what
Simple and straightforward puzzles that are very well put together. The audio balance could have used another pass, collision sounds were so loud compared to anything else, but any audio in a game jam is impressive. After reading the introduction screen I did go check out your ludum page, I think its really cool having references to previous games you have made in here. Great job!
I played the web version and how ever hard I tried I couldn’t pick up the artifact in the first room, I couldn’t interact with anything. Tried all the buttons I could think of. Did really like the automated managment system… but then couldn't proceed further in the game. I used the web version.
Just move around in the room, and then tap the screen? There doesn’t seem to be any other reliable information, it's a bit confusing. I can only obtain information about other floors through the screen, but I can't guess the answer, unfortunately.
What a cool puzzle game! Here's some first impressions for me
- It was not really clear how to open the cabinets at the beginning. Clicking them sometimes would make a sound but they did not open. After a while I found out you're supposed to hold-click and drag to open the doors - The controls to move the little cart were a bit awkward, as at first I did not understand what the buttons did. Until I went behind the buttons and had the buttons and cart both in sight.
I had fun playing your game, I think it's clever to have an in-game display as a guide for the first part. It did not break the immersion
Comments10
- It was not really clear how to open the cabinets at the beginning. Clicking them sometimes would make a sound but they did not open. After a while I found out you're supposed to hold-click and drag to open the doors
- The controls to move the little cart were a bit awkward, as at first I did not understand what the buttons did. Until I went behind the buttons and had the buttons and cart both in sight.
I had fun playing your game, I think it's clever to have an in-game display as a guide for the first part. It did not break the immersion