Йо, чуваки, игра получилась творческая, но к описанию фишек есть пара вопросиков, может быть стоит важную информацию написать вверху сводки или же выделить ее другим цветом, а так респект, удачи мои хорошие
Really love the urban style and music! Threw me back to playing Tin Pin Slammers in TWEWY, except this one is an auto battler. I had a lot of fun collecting tokens and watching their abilities on the field.
Hello fellas! The street style and trash-aesthetic are really eye-catching — it totally brings back that Flash-era vibe.
Highlights: Unique art direction and a strong sense of nostalgia. All the visual and stylistic elements feel very cohesive. The battle gameplay is both refreshing and full of that vibin’ energy. Overall, it’s just seriously vibin’!
Points of confusion: The individual character traits and team composition are a bit confusing, and the gameplay feels slightly off-theme at times.
Wow! That was unexpectedly cool and fun! A really pleasant surprise! Cool art and awesome sound! And the Fishka were just like they were in childhood)))
I really loved the pog style and general aesthetic! It was a great use of the theme, and pogs being used in an autobattler makes a lot of sense! That said, I had a very hard time figuring out how to construct a useful team - Some of the character descriptions were very funny (I loved End Is Near cat), but not particularly helpful in building a cohesive team
It also would have been nice to have a fast forward function for the fights - I had a few fights that really dragged on because my team was full of the bubblegum lady, who definitely could not take out a team on her own, but prevented the enemy team from doing much at all for quite some time
I also was *really* hoping that there would be a section before the battle began where you got to flick your Taos around (maybe you could launch them into the arena, rather than have them spawn in at your zone?), because of my inner 90s kid.
incredible. I wish the combat was clearer so it was easier to strategize around, because how a team will work together is a bit ambiguous. Otherwise, everything about this game is phenomenal especially for a game jam. great work !!
Groovy. But UI/UX could be much better. Most of the time you're just left wondering what your fighters will do, there's no description of the stats and the abilities are described in a pretty convoluted way. But anyway, it's easy to tell that people behind this game put effort into it and had fun making it, and so did i while playing it.
I love the vibes, great art / music! I was often kinda confused as to what exactly the figthers would do, which made it hard to strategize. Also one time the round took a really long time because the enemy just stayed still in a corner, while my guy shot him down 1hp at a time lol. Anyway good stuff!
yeah really love the vibes~ kinda super meat boy era xbox vibes~ the gameplay is pretty neat, it is sometimes frustrating when the tokens doesn't do what you want them to do and acts rly stupid tho :3
Very engaging and addictive autobattler with lots of humor and a perfect early-2000s Tazos-era atmosphere. I actually liked the vague descriptions on the tokens, they fit perfectly with the overall feel of the game. And of course, the music kicks ass!
Comments31
I had a lot of fun collecting tokens and watching their abilities on the field.
The street style and trash-aesthetic are really eye-catching — it totally brings back that Flash-era vibe.
Highlights:
Unique art direction and a strong sense of nostalgia. All the visual and stylistic elements feel very cohesive. The battle gameplay is both refreshing and full of that vibin’ energy. Overall, it’s just seriously vibin’!
Points of confusion:
The individual character traits and team composition are a bit confusing, and the gameplay feels slightly off-theme at times.
And the Fishka were just like they were in childhood)))
Good job! Thanks for the gaming experience!
It also would have been nice to have a fast forward function for the fights - I had a few fights that really dragged on because my team was full of the bubblegum lady, who definitely could not take out a team on her own, but prevented the enemy team from doing much at all for quite some time
I also was *really* hoping that there would be a section before the battle began where you got to flick your Taos around (maybe you could launch them into the arena, rather than have them spawn in at your zone?), because of my inner 90s kid.
Overall though, very well done! :)
I was often kinda confused as to what exactly the figthers would do, which made it hard to strategize.
Also one time the round took a really long time because the enemy just stayed still in a corner, while my guy shot him down 1hp at a time lol.
Anyway good stuff!
Matchs really well the theme. I love the mood you've created with so much content in this game! Bonus point for the jungle.
My only wish would be to have a button to speed up or to kick the arena to add more chaos :smiling_imp: