The Curator

The Curator

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overall: 3.41
fun: 3.29
innovation: 3.73
theme: 4.41
graphics: 2.08
audio: 1.60
humor: 3.79
mood: 3.44

THE CURATOR

COLLECT OR... WAIT


A voice asks you to collect. Will you obey?


Enter a white room. Letho, the Curator, invites you to collect colored objects. Simple, right?

But the game watches everything: what you collect, what you ignore, how long you hesitate. Your behavior shapes Letho's reactions, from encouragement to desperation to something darker.

A short & slow (10-20 min) meta-narrative experience inspired by The Stanley Parable. It questions why we follow instructions in games, and what happens when we don't.

⚠️ CONTENT WARNING


This game contains:
- Psychological manipulation and gaslighting from the narrator
- Emotionally dialogue including desperation, anger, and existential distress
- Themes of control, agency, and identity questioning

Some dialogue may be harsh or uncomfortable. Player discretion is advised.

CONTROLS

#### MOUSE & KEYBOARD

WASD / ZQSD / Arrow Keys — Move

E — Collect object

Mouse — Look around

Shift — Sprint

CREDITS

Game Design / Narrative: Maghwyn

All Dialogue: Maghwyn & AI

Programming: Maghwyn

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Multiple endings based on player behavior.

There are a total of 12 Ending, with 5 main Ending.

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Logs :

- Fix: When returning to the main menu, the mouse was locked.
- Fix: One of the main ending had a bad dialogue mapping, bypassing a condition.
- Fix: One of the main ending had half its dialogue cut.
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