
The Curator
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THE CURATOR
COLLECT OR... WAIT
A voice asks you to collect. Will you obey?
Enter a white room. Letho, the Curator, invites you to collect colored objects. Simple, right?
But the game watches everything: what you collect, what you ignore, how long you hesitate. Your behavior shapes Letho's reactions, from encouragement to desperation to something darker.
A short & slow (10-20 min) meta-narrative experience inspired by The Stanley Parable. It questions why we follow instructions in games, and what happens when we don't.
⚠️ CONTENT WARNING
This game contains:
- Psychological manipulation and gaslighting from the narrator
- Emotionally dialogue including desperation, anger, and existential distress
- Themes of control, agency, and identity questioning
Some dialogue may be harsh or uncomfortable. Player discretion is advised.
CONTROLS
#### MOUSE & KEYBOARDWASD / ZQSD / Arrow Keys — Move
E — Collect object
Mouse — Look around
Shift — Sprint
CREDITS
Game Design / Narrative: MaghwynAll Dialogue: Maghwyn & AI
Programming: Maghwyn
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Multiple endings based on player behavior.
There are a total of 12 Ending, with 5 main Ending.
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Logs :
- Fix: When returning to the main menu, the mouse was locked.
- Fix: One of the main ending had a bad dialogue mapping, bypassing a condition.
- Fix: One of the main ending had half its dialogue cut.