Neat idea, needs some sort of timers to know how long you have before game over. The music is very chill. Graphics were nice. Maybe add some sort of money + money sink, which would give the game a twist. Like purchasing more items to craft on.
Simple but effective game. The theme isn’t fully respected, but it still works. A timer is missing to show how much time is left in the day. If you don’t finish the day, the command remains available the next day, which feels a bit odd.
Neat! Made it a week before losing. Seems like an exploit to let the player prepare between days. Kinda tedious to just stockpile huge amount of everything in preparation for the day and there at least should be some downside to doing so. The whole allowing preparation kinda messed up the whole point of the game for me really. 🤷♀️
The audio side was nice. Neat relaxing music fit the mood well. Some of the sounds got rather repetitive and harsh, some more variety would have helped. Visually it looked pretty good too. Sometimes (especially on the amulet), distinguishing between red and orange was a bit tough. And the whole game is probably a nightmare for any color blind or even red/green challenged players. 😱
Grabbing stuff seemed sometimes not to stick. I think you used the sprite shape for the detection but it felt a bit too strict and sometimes even a bit off. I'd even go as far as just grabbing the closest item next to the cursor when you click to be extra forgiving. I don't think the game should be about clicking accuracy but the franticly clicking around to try fill up the orders.
Now seeing the other comments, I'm on Mac Chrome too and it worked flawlessly!
@antti-haavikko thank you for the detailed feedback! you are absolutely right :D @jojocanard@tweekus I don't know what's wrong and I'm not allowed to change it anymore anyway, so... sad :( @rhewid thank you!
I'm pretty sure you're allowed to do ports past the actual time period so adding standalone builds in addition of the web build might be a good idea if more people are facing that issue.
Solid game! I found that a great strategy was to before hitting start day make 1 of every color per object. It let me speed through for quite a while. I would have loved a total order counter however. Great job!
Lovely game. i had a overabundance of pink bracelets because i didn't see the start day button xD maybe some feedback is that the necklace color was a little difficult to see sometimes. Also a really great difficulty curve. made it to day 4.
Accidentally did the same thing as @patatje 😆 I would've liked some feedback on how much of the day is left some kind of highlighting when dragging objects so that I can easily see if dropping the object will start the crafting and so on..
I love this kind of games where you can get "in the zone" once you get hang of it. I would indeed have loved some feedback on the time elapsing, as I lost several times without noticing that a cart was here for long (oupsies !)
I think that a good quick win would be that when you grab something it would scale it up, darken it or anything to make it more pleasing to pick up items as it's the main part of the game.
Nice simple to learn yet hard to master game! Too bad there's no visible timer on consumers' box. But if you work fast enough, it shouldn't be too hard to fulfill their requests. If this to be updated, there should be higher reward and longer time for consumer with more requests.
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The audio side was nice. Neat relaxing music fit the mood well. Some of the sounds got rather repetitive and harsh, some more variety would have helped. Visually it looked pretty good too. Sometimes (especially on the amulet), distinguishing between red and orange was a bit tough. And the whole game is probably a nightmare for any color blind or even red/green challenged players. 😱
Grabbing stuff seemed sometimes not to stick. I think you used the sprite shape for the detection but it felt a bit too strict and sometimes even a bit off. I'd even go as far as just grabbing the closest item next to the cursor when you click to be extra forgiving. I don't think the game should be about clicking accuracy but the franticly clicking around to try fill up the orders.
Now seeing the other comments, I'm on Mac Chrome too and it worked flawlessly!
Anyways, good job! 👍
@jojocanard @tweekus I don't know what's wrong and I'm not allowed to change it anymore anyway, so... sad :(
@rhewid thank you!
maybe some feedback is that the necklace color was a little difficult to see sometimes. Also a really great difficulty curve. made it to day 4.
I love this kind of games where you can get "in the zone" once you get hang of it.
I would indeed have loved some feedback on the time elapsing, as I lost several times without noticing that a cart was here for long (oupsies !)
I think that a good quick win would be that when you grab something it would scale it up, darken it or anything to make it more pleasing to pick up items as it's the main part of the game.
Good job !
If this to be updated, there should be higher reward and longer time for consumer with more requests.