The Harvester

co-authored: @speed-demon
Overall★★★★★★★★★★3.12
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.91
Theme★★★★★★★★★★3.23
Graphics★★★★★★★★★★4.04
Harvest as many of the colony as you can for your collection!

Left Click to Shoot.

Right Click to Activate Shield.

W,A,S,D for movement.

W = Up
S = Down
A = Left
D = Right

MAC version: This is made for a game jam and is not a signed executable. To be able to run it on a MAC you will need to go to your settings -> privacy & security -> scroll all the way to the bottom and then allow it to run after attempting to run it for the first time.
Genres: action

Comments11

Aashen
Aashen6 Oct 2025, 20:44
Finally a game when you have some sort of combat, the style is pretty authentic too
babyfoodstudios
babyfoodstudios7 Oct 2025, 04:41
Really loved the art style, dunno something about the aesthetic and vibe reminds me of the fun I had on MechQuest from way back.
ZevsEHG
ZevsEHG7 Oct 2025, 05:44
Love the buildings sprites, if raods were 45 degrees too will look much better. The colliders of buildings a bit strange too. Overall good game.
Batisdark
Batisdark7 Oct 2025, 05:51
I like a lot how it looks, walking animation is great and took me a bit to realise its not simulated at first. But there is something wrong with collision - I would randomly get stuck between buildings. Also enemies sometimes spawn right under you.
Would love it to have some sounds and a bit better collision mechanic. (kudos for not using any of mainstream engines btw!)
Ira Baciu
Ira Baciu7 Oct 2025, 11:40
It's funny, good mechanics
Fullbuff
Fullbuff8 Oct 2025, 18:50
I like the style of the game it reminds me of old game like C&C. I would have loved to have some noises when shooting, and explosion sounds when destroying building.

With what tools was made the game ? It would be nice to mention it on your page.
StrictPeak
StrictPeakauthor9 Oct 2025, 05:05
@fullbuff ran out of time for sounds unfortunately.

Blender & Substance painter for 3d models, custom toolset for sprite sheet creation from models. Custom engine implementation in Go, using ebiten as the framework for image management.
someone
someone10 Oct 2025, 22:51
Muhahahaha, stompstompstop I love it. The animations feel really smooth and the combat was very satisfying.
The isometric art style was lovely, though too easy to get stuck on the environment. No building destruction unfortunately.
The humans could run through buildings and it was often hard to see where I was being shot at from.
A great entry. Nice job!
TheParticularPixel12 Oct 2025, 00:19
cool art style, the damaged buildings look great. some sound fx would have added a lot. still fun though. nice jam!
Profugo Barbatus12 Oct 2025, 03:19
Movement and collision tends to feel pretty bad, but the quality of the 3d assets was really impressive. Sound would have taken it to the next level, even just a generic soundpack
Keys Presser16 Oct 2025, 08:47
You've created a gorgeous alien walker. I love how it turns toward the cursor and moves its legs. And it's great that you added a destruction state for buildings

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