
The Pink Operator
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
The Pink Operator is my entry for the 58th LudumDare session - a puzzle game with a solid gameplay. You have to collect all items in the level, but you can move only on valid cases - where there is an adjoining object. The first level is a tutorial by itself. Use arrow keys to move the Pink Operator.
*9 levels. Source code inside the Zip file.*
PS : There is a mathematical explanation according to levels. I have to find the key - which levels are solvable - which are not. If you have an idea, let me know. It could be a way to create many other levels. Thanks ++
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Some dev comment :
I made this entry using my own template in pure C++ - a cool Pixel Game Engine. I made a previous entry for another LD event a few years ago with this template - The Overlooker. In less than two days I guess that I coded for 20 hours (two times 10 hours - more or less) - first code line until the end. I am very tired now... Having many things to do in my private life, I was afraid that I had forgotten how to do it - but it seems that it’s like the bicycle. You cannot forget. It was a real challenge for me. I hope you will appreciate my entry.
I really liked to code some parts using principally strings in order to draw the levels and sprites. I love coding like in the nineties - without any dependencies or complex tools/systems (however I like Unity too, but I forget it for a while developing my own 3d Engine). Everything has been done by applying logical code which you could understand if you take a look at the source code - and if you have some knowledge in C++. One of the best parts is the procedural background track - something ethereal and repetitive to get a loop (according to the life of the Pink Operator). Of course, and you understand it, I am a big fan of minimalist aesthetics because I grew up playing with an old Atari 2600 in my bedroom. So, play this entry - leave a comment and a rating. Be sure that I will do the same for your own entry. I wish you the best friends ++
*9 levels. Source code inside the Zip file.*
PS : There is a mathematical explanation according to levels. I have to find the key - which levels are solvable - which are not. If you have an idea, let me know. It could be a way to create many other levels. Thanks ++
----------------------------------------------------------------------
Some dev comment :
I made this entry using my own template in pure C++ - a cool Pixel Game Engine. I made a previous entry for another LD event a few years ago with this template - The Overlooker. In less than two days I guess that I coded for 20 hours (two times 10 hours - more or less) - first code line until the end. I am very tired now... Having many things to do in my private life, I was afraid that I had forgotten how to do it - but it seems that it’s like the bicycle. You cannot forget. It was a real challenge for me. I hope you will appreciate my entry.
I really liked to code some parts using principally strings in order to draw the levels and sprites. I love coding like in the nineties - without any dependencies or complex tools/systems (however I like Unity too, but I forget it for a while developing my own 3d Engine). Everything has been done by applying logical code which you could understand if you take a look at the source code - and if you have some knowledge in C++. One of the best parts is the procedural background track - something ethereal and repetitive to get a loop (according to the life of the Pink Operator). Of course, and you understand it, I am a big fan of minimalist aesthetics because I grew up playing with an old Atari 2600 in my bedroom. So, play this entry - leave a comment and a rating. Be sure that I will do the same for your own entry. I wish you the best friends ++