
The Tithe of Souls
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The Tithe Of Souls
O Grand Priest, our hero and saviour—darkness descends.
The blessed Holy Machine is our last hope, a relic of impossible grace. Yet it lies unfinished, its sanctified heart silent. Take up the crusade, scour the lands, and raise this divine engine piece by sacred piece.
Check it on the itch page:
https://sergs.itch.io/the-tithe-of-souls
Build
Craft your Holy Machine from Altars, soul Cages and other holy parts. Link its inner systems into a living labyrinth that drinks the souls you reap. Shape conduits, transform the energy and awaken chambers until the whole contraption thrums with holy purpose.
Fight
Weave modifiers to conjure unique projectiles that break the wicked. Cast down foes, cage their Souls, and harvest their power. Channel that current through hallowed Altars to empower Priests whose hymns thunder across the battlefield.
Decree
Forge an intricate mechanism fueled by harvested souls
Combine modifiers to sculpt devastating, stacked attacks.
Consecrate Altars to amplify your Priests and their sacred songs.
Slay the Darkness and spare the world from calamity.
#How to Play
Connect Cages to other elements to power them. Connect by clicking on an output and then on an input in another object. The flow will be automatic and won't stop! Each output can connect to one input.
Click on the Tank to pick up a Soul and put it in a Cage to fill it up. Pack in more to sustain it for longer.
Connect Cages with Priests so they can shoot. Pipe the Souls through Altars beforehand to create powered up projectiles. You can chain altars!
Manage your connections, save up Souls for the shop to get new elements. Use the Restorator to heal and keep your Engine tanked.
#tl;dr
It's a weird mix of Oxygen not Included piping mechanics, with Kingdom movement and enemies, with a small roguelike autobattler element to it. Pretty short!
The ambition was great, but so was the challenge. It works, is playable but requires tuning and more levels to reach full potential. It was a tough one!
Lots and lots of free assets were used to create the world and enemies.
Castle was made by us though!
Changelogs
v1.02
* Tutorial UI improved
* HUD UI improved
* Balancing Fix: Updated prices and item names in store.
* Balancing Fix: Updated altar damage values (major buff to all)
v1.01
* Pause fixed