I made the main dishes, but after that I couldn’t figure out how to mix things or whether there’s any kind of hint system. I tried different combinations, but nothing worked :( The visuals are really nice though!
Really cute game with lovely graphics. I enjoyed combining the weird ingredients to create even weirder dishes! I kind of struggled with what was interactable at first, an outline or a glow of some sort would have helped
Love the art of all the different recipes. The interactive elements throughout the room were a nice touch as well.
did take a short while to find all the items that could be dragged into the pot, and then took a while before I realised you could click on the silhouettes to get the name and description of the recipe, but once I did, I found it quite fun to deduce the ingredients of each dish
Got all but Bone APPéTiT... tried to brute force it but to no avail...alas it is still unknow to me. The art is great and it was fun flinging the ingredients into the pot. Nice polish. I agree with others that it would be nice for the ingredients to at least be discoverable, especially since there are 18 recipes out of 720 possible combinations. The art for each was very good, though the results felt inconsistent. e.g. bone doesn't always equal bread. (as far as I can tell..). I was really trying to win, but had to give up when brute force didn't seem to find it. Great entry. (Played for 20+ min...)
The art is nice. The mechanics are cute. It would’ve been nice to see the things I put in the cauldron ingeridents somewhere. Also, having hints on how to produce other dishes when I cook something would be great. I couldn’t find the last three — I’m really curious what kind they were :((( I closed the others to avoid spoilers for those who want to play. The interactive objects are also nice.
Interesting! By quickly combining and arranging, I was able to figure out some recipes quickly. Of course, their depiction is quite 'appetizing', hmm, a pair of eyes staring at you, making you swallow it omg...
These pendants are very beautiful and easy to interact with, and you can also choose to turn the candles on and off yourself, which is great! Looking forward to your next work.
Very well done on the visual and atmosphere side. I'm not sure if I liked or hated the fact that single ingredient foods were included, but it did lower the playtime, so it didn't overstay its welcome. By the end I couldn't figure out the bottom left two but don't think there was more game after that anyways.
Cool cool. Got them all, but I had a little trouble with the "Bone Apétit". I like the artstyle and the slimy mood. It get a bit tedious, maybe it lack a bit of incentize or reward when achieving a recipee
Got them all ! I did not understand until mid game that the number of question mark stood for the number of ingredients but it might be a me problem. I spend like 30 seconds trying to cut things on the axe also x) Great game
This was a damn near perfect game jam game! Art, music, SFX all fantastic. Loved the atmosphere. Really enjoyed the physics interactions around the room. Loved the hints on the recipes. Everything felt nice and tight. Amazing!
Fun idea, very seasonal. The art style was really cool. I had a hard time figuring out some of the recipes. It also took me a few minutes to understand what I was meant to be doing. It would be nice if the recipes were a bit more hint-y, I felt by the end that I was just trying every combination instead of solving a puzzle or doing something skill based.
The artstyle is really awesome! Absolute cinema! Looks really polished and well-made. Would have loved some mechnaic beyond just trying out two items though, maybe you can try to include an unexpected twist like some kind of enemy fight for mixing or trying to prevent the cauldron from overpouring? Anyway, neat entry!
Hey, had the game in another tab and refreshed it to see if others had the same issue I had. Looks like a bunch of changes were made to fix some of the issues. e.g. changing some art, changing some descriptions, adding the ??? etc. It's way easier now; and I think better for it. And I was finally able to make my delicious Bone APPéTiT.
Given the size of the changes, I think it would be good to make a change log either here or on the itch.io page; or have the original Jam submission available. Good work, glad I was able to finish it. :smile:
Really well done! Great idea and super charming. It was fun discovering all the combinations and I love that the recipes give little hints as to what ingredients they might require
It's a neat idea that reminds me a bit of Zelda BotW recipes, and a previous LD entry of mine (Flavors of Victory) which had ingredients to drop in a cauldron :smile:
The game has a lot of juicy elements which feel nice, like the physics of the ingredients or the various dangling items around the room. The amount of illustrations for the recipes is a nice touch.
A few bits of feedback: the first few minutes in the game can be confusing, as it points you towards clicking the recipes on the right of the cauldron, but these are the "nothing" and "unknown" recipes and it's not obvious what it means at first. I would suggest giving a simple recipe that has the ingredients listed as a tutorial, which would help with my second issue: it took me a lot of time to realize the recipes tell you the number of ingredients (as bones).
I managed to find a lot of recipes organically, but the last one for me (Bone Appetit) was not obvious. I thought it would have eggs, like many types of pasta. I ended up brute-forcing until I found the solution. Maybe another way to help would be to add a tooltip on the ingredients to know what they are (egg, flour, etc.). In any case, congrats on the release and on a fairly polished entry!
I unlocked all the recipes! However, there was one time when an egg got stuck in the lower part of the pan, which prevented me from continuing to play. I really love your art style, and this is a very interesting game!
Very climactic! It reminds me of these weird ass halloween flash games I used to play as a kid. Although I was a little bit confused at the beginning since there are more things that react to the cursor, I got immersed in searching for new combinations rather quickly. I like the puzzles, music and graphics are amazing considering short production time.
This was AWESOME!!! One of my favs of the jam. :raised_hands: :heart_eyes: The art, audio and vibe are absolutely INCREDIBLE!
I loved the explorative nature and discovery of trying out diff ingredients.
Over time, after I unlocked most of the recipes... it started to get frustrating as I really wanted to make them all and kept failing and getting the Unknown over and over. I thought maybe the order mattered? But I don't think it does. I eventually gave up, but it left me frustrated as I only had 3 left! :grimacing: :sweat_smile: :cry:
I also noticed the full screen option looked the coolest, but cropped the screen quite a bit on the sides for me. So it made me think I was missing something.
I couldn't figure out the soups for some reason. :disappointed:
This was so awesome though. I loved the tactile nature of stuff. And brushing by diff objects and how they would react. Made it super fun to interact with. I could see this expanded into a larger experience with ingredients you could quire or buy.
I'm genuinely impressed by the amount of amazing art created in just one weekend. :open_mouth:
I love the visuals and music! I managed to find all but one combination (the spagetti). I tried a lot of different ones and nothing worked for it :( Would be cool to have some sort of hints to be able to figure out combinations instead of trying random ones. The method of enumerating possible options got me far, but eventually I got tired of it.
Unlocked all recipes! Super fun, sometimes a bit frustrating because of trial and error, but overall really nice ideas for the recipes. And amazing art of course.
Fullscreen does not seem to work on Firefox/Linux (only the uncaught exception occurs when I press fullscreen, the other message about a 1x1 texture is there before already)
Comments50
I kind of struggled with what was interactable at first, an outline or a glow of some sort would have helped
did take a short while to find all the items that could be dragged into the pot, and then took a while before I realised you could click on the silhouettes to get the name and description of the recipe, but once I did, I found it quite fun to deduce the ingredients of each dish
Also, I liked the fact that, number of ?, names and descriptions are really good hints to find recipes !
These pendants are very beautiful and easy to interact with, and you can also choose to turn the candles on and off yourself, which is great! Looking forward to your next work.
I love how the game looks and how interactive it is, so many things to touch or throw around. Recipe art is great too.
Gameplay is very simple, but in a cozy way, it's not annoying or anything like that.
Congrats!
graphics is wonderful, interactable objects on scene add +1 to mood
Would have loved some mechnaic beyond just trying out two items though, maybe you can try to include an unexpected twist like some kind of enemy fight for mixing or trying to prevent the cauldron from overpouring?
Anyway, neat entry!
Given the size of the changes, I think it would be good to make a change log either here or on the itch.io page; or have the original Jam submission available. Good work, glad I was able to finish it. :smile:
Oops... It's stuck...
I would be glad if you also played our game.
The game has a lot of juicy elements which feel nice, like the physics of the ingredients or the various dangling items around the room. The amount of illustrations for the recipes is a nice touch.
A few bits of feedback: the first few minutes in the game can be confusing, as it points you towards clicking the recipes on the right of the cauldron, but these are the "nothing" and "unknown" recipes and it's not obvious what it means at first. I would suggest giving a simple recipe that has the ingredients listed as a tutorial, which would help with my second issue: it took me a lot of time to realize the recipes tell you the number of ingredients (as bones).
I managed to find a lot of recipes organically, but the last one for me (Bone Appetit) was not obvious. I thought it would have eggs, like many types of pasta. I ended up brute-forcing until I found the solution. Maybe another way to help would be to add a tooltip on the ingredients to know what they are (egg, flour, etc.). In any case, congrats on the release and on a fairly polished entry!
I liked the vibe. The art and music is amazing and everything really fits together well. Cozy and spooky is the best
The art is veeeery impressive.
I loved the explorative nature and discovery of trying out diff ingredients.
Over time, after I unlocked most of the recipes... it started to get frustrating as I really wanted to make them all and kept failing and getting the Unknown over and over. I thought maybe the order mattered? But I don't think it does. I eventually gave up, but it left me frustrated as I only had 3 left! :grimacing: :sweat_smile: :cry:
I also noticed the full screen option looked the coolest, but cropped the screen quite a bit on the sides for me. So it made me think I was missing something.
I couldn't figure out the soups for some reason. :disappointed:
This was so awesome though. I loved the tactile nature of stuff. And brushing by diff objects and how they would react. Made it super fun to interact with. I could see this expanded into a larger experience with ingredients you could quire or buy.
I'm genuinely impressed by the amount of amazing art created in just one weekend. :open_mouth:
Fullscreen does not seem to work on Firefox/Linux (only the uncaught exception occurs when I press fullscreen, the other message about a 1x1 texture is there before already)
A special like for the bone appetit (and I think there were some other puns, too).