
The Witch House
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You're a witch going to visit her aunt. When you get there she's packed all her stuff on her broom to go to a warmer country. She leaves her empty house to you, so you need to collect new furniture. A task made more difficult by the fact that she dropped a barrel full of angry frogs that have now spread throughout the city.
The game is made in Unreal Engine 5.7. I spent the entire first day sculpting and texturing the main character. I rigged her with like the standard Unreal Engine skeleton structure is set up so I could retarget the animations from the Unreal engine mannequin.
I spent most of the second day doing a modular kit of small pieces that could be assembled to build houses, and that's how I created the village. I also made the battle system so you could fight the frogs, and character models for the frogs and the aunt, which are both modified versions of the main character.
The third day I assembled the city, added the speech bubbles, implemeted the story and the progression of the game and composed the music.
The game is made in Unreal Engine 5.7. I spent the entire first day sculpting and texturing the main character. I rigged her with like the standard Unreal Engine skeleton structure is set up so I could retarget the animations from the Unreal engine mannequin.
I spent most of the second day doing a modular kit of small pieces that could be assembled to build houses, and that's how I created the village. I also made the battle system so you could fight the frogs, and character models for the frogs and the aunt, which are both modified versions of the main character.
The third day I assembled the city, added the speech bubbles, implemeted the story and the progression of the game and composed the music.