
THINGS I KEEP
Gameplay:
- Use [ Space / Enter / E ] to interact with items
- Use [←→ / AD] for movement
- Hide under the bed to avoid Growly The Monster
- Collect all the Lily's treasures to heal her mother
🌙Every object you collect tells a story. Every room you enter carries a memory. Every step brings you closer to the salvation.🌙
🧸 An emotional adventure about childhood, fear, and the fragile power of hope.🧸
"Mommy always said monsters aren’t real. But she was wrong. Ever since Mommy went to the hospital, Daddy disappeared, and something strange has taken over our house. I miss my mom and dad so bad! But I’m not going to hide under the bed forever. I’ll find the cure. I’ll make everything right again".
👣 Things I Keep is an atmospheric adventure game that tells a dark yet heartfelt story through the eyes of a little girl trying to save her family.👣
Players explore a mysterious house that has twisted into a surreal reflection of the girl’s fears and memories. Each room hides fragments of her childhood - small, sentimental objects she believes can heal her sick mother. These tiny “treasures” are not just collectibles; they reveal the emotional pieces of her past and open new paths forward.
The gameplay combines exploration, light puzzles, and emotional storytelling. Players move through side-scrolling levels inspired by the distorted interiors of an ordinary house - a kitchen filled with whispers, a nursery overgrown with strange roots and many others. Each location challenges the player with unique mechanics: hiding from the monster, solving environmental puzzles, or collecting clues that unlock forgotten memories and treasures.
Features:
🌙 Story-driven exploration: Discover the family story shaped by memory and emotion.
🧸 Meaningful collectibles: Gather the girl’s “treasures” to unlock flashbacks and new areas.
👣 Adventure mechanics: Run, hide, solve puzzles, and outsmart the lurking monster.
🎨 Unique world: A dark, expressive art style inspired by childhood imagination.
🎵 Atmospheric sound & music: Every sound fulfills the narrative.
- Use [ Space / Enter / E ] to interact with items
- Use [←→ / AD] for movement
- Hide under the bed to avoid Growly The Monster
- Collect all the Lily's treasures to heal her mother
🌙Every object you collect tells a story. Every room you enter carries a memory. Every step brings you closer to the salvation.🌙
🧸 An emotional adventure about childhood, fear, and the fragile power of hope.🧸
"Mommy always said monsters aren’t real. But she was wrong. Ever since Mommy went to the hospital, Daddy disappeared, and something strange has taken over our house. I miss my mom and dad so bad! But I’m not going to hide under the bed forever. I’ll find the cure. I’ll make everything right again".
👣 Things I Keep is an atmospheric adventure game that tells a dark yet heartfelt story through the eyes of a little girl trying to save her family.👣
Players explore a mysterious house that has twisted into a surreal reflection of the girl’s fears and memories. Each room hides fragments of her childhood - small, sentimental objects she believes can heal her sick mother. These tiny “treasures” are not just collectibles; they reveal the emotional pieces of her past and open new paths forward.
The gameplay combines exploration, light puzzles, and emotional storytelling. Players move through side-scrolling levels inspired by the distorted interiors of an ordinary house - a kitchen filled with whispers, a nursery overgrown with strange roots and many others. Each location challenges the player with unique mechanics: hiding from the monster, solving environmental puzzles, or collecting clues that unlock forgotten memories and treasures.
Features:
🌙 Story-driven exploration: Discover the family story shaped by memory and emotion.
🧸 Meaningful collectibles: Gather the girl’s “treasures” to unlock flashbacks and new areas.
👣 Adventure mechanics: Run, hide, solve puzzles, and outsmart the lurking monster.
🎨 Unique world: A dark, expressive art style inspired by childhood imagination.
🎵 Atmospheric sound & music: Every sound fulfills the narrative.
Comments2


LDJam user 41635114 Oct 2025, 15:54
Beatiful game, well done! I bit more animations would be nice, like Lily not simply adding the chair to inventory, rather actually carrying it in her hands, but I totally understand jam time constraints.
PS. Так держать, слоняры!