Ludum Dare #58compo
Tiny Dice
Here’s my small entry for the jam—built a single-scene dice table inspired by the KCD2 mini-game. Time was tight, so I focused on the core loop and feel. I’m including the original rules it’s based on.
Dice Poker (KCD2 mini-game)
A cozy table, two cups (Player/Bot), and six physical d6 dice. The loop follows a Farkle-style flow from Kingdom Come: Deliverance II: roll → select scoring dice → re-roll the rest → bank. First to 1500 wins.
Rules (from the original)
Singles: 1 = 100, 5 = 50
Straights:
1–2–3–4–5 = 500
2–3–4–5–6 = 750
1–2–3–4–5–6 = 1500
Sets (3+ of a kind):
111 = 1000, 222 = 200, 333 = 300, 444 = 400, 555 = 500, 666 = 600
Extras multiply the base set: 4 of a kind ×2, 5 ×4, 6 ×8
Farkle: if a roll has no scoring combo, the turn busts (0 points for the turn)
Turn flow
E — Roll (first roll or re-roll remaining dice)
Select scoring combos with the mouse (you can pick multiple valid combos at once)
E — Save & re-roll the rest / Q — Bank (save turn points and pass)
What’s implemented
Fully physical dice with robust top-face reading
Greedy AI that collects all available combos, decides to bank/re-roll, and “clicks” picks with a short delay
HUD with Total / This Turn / Selection for both Player and Bot, plus status labels (Player turn/selection, Bot turn/selection) and context hints
Cinemachine cameras (wide + close), timeline-driven cup hits, and impact shake
Win at ≥1500; R — Restart
Didn’t have time for broader content/polish—this is the core gameplay and UI. Next steps would be valid-dice highlighting, richer AI risk logic, special dice variants, and an audio/visual pass.
Dice Poker (KCD2 mini-game)
A cozy table, two cups (Player/Bot), and six physical d6 dice. The loop follows a Farkle-style flow from Kingdom Come: Deliverance II: roll → select scoring dice → re-roll the rest → bank. First to 1500 wins.
Rules (from the original)
Singles: 1 = 100, 5 = 50
Straights:
1–2–3–4–5 = 500
2–3–4–5–6 = 750
1–2–3–4–5–6 = 1500
Sets (3+ of a kind):
111 = 1000, 222 = 200, 333 = 300, 444 = 400, 555 = 500, 666 = 600
Extras multiply the base set: 4 of a kind ×2, 5 ×4, 6 ×8
Farkle: if a roll has no scoring combo, the turn busts (0 points for the turn)
Turn flow
E — Roll (first roll or re-roll remaining dice)
Select scoring combos with the mouse (you can pick multiple valid combos at once)
E — Save & re-roll the rest / Q — Bank (save turn points and pass)
What’s implemented
Fully physical dice with robust top-face reading
Greedy AI that collects all available combos, decides to bank/re-roll, and “clicks” picks with a short delay
HUD with Total / This Turn / Selection for both Player and Bot, plus status labels (Player turn/selection, Bot turn/selection) and context hints
Cinemachine cameras (wide + close), timeline-driven cup hits, and impact shake
Win at ≥1500; R — Restart
Didn’t have time for broader content/polish—this is the core gameplay and UI. Next steps would be valid-dice highlighting, richer AI risk logic, special dice variants, and an audio/visual pass.



Comments8
Heres the VOD in case you are interested: (I start playing your game at 1h49m):